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https://github.com/ratatui-org/ratatui
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These are simple opinionated methods for creating a terminal that is useful to use in most apps. The new init method creates a crossterm backend writing to stdout, enables raw mode, enters the alternate screen, and sets a panic handler that restores the terminal on panic. A minimal hello world now looks a bit like: ```rust use ratatui::{ crossterm::event::{self, Event}, text::Text, Frame, }; fn main() { let mut terminal = ratatui::init(); loop { terminal .draw(|frame: &mut Frame| frame.render_widget(Text::raw("Hello World!"), frame.area())) .expect("Failed to draw"); if matches!(event::read().expect("failed to read event"), Event::Key(_)) { break; } } ratatui::restore(); } ``` A type alias `DefaultTerminal` is added to represent this terminal type and to simplify any cases where applications need to pass this terminal around. It is equivalent to: `Terminal<CrosstermBackend<Stdout>>` We also added `ratatui::try_init()` and `try_restore()`, for situations where you might want to handle initialization errors yourself instead of letting the panic handler fire and cleanup. Simple Apps should prefer the `init` and `restore` functions over these functions. Corresponding functions to allow passing a `TerminalOptions` with a `Viewport` (e.g. inline, fixed) are also available (`init_with_options`, and `try_init_with_options`). The existing code to create a backend and terminal will remain and is not deprecated by this approach. This just provides a simple one line initialization using the common options. --------- Co-authored-by: Orhun Parmaksız <orhunparmaksiz@gmail.com>
238 lines
8.8 KiB
Rust
238 lines
8.8 KiB
Rust
//! # [Ratatui] User Input example
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//!
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//! The latest version of this example is available in the [examples] folder in the repository.
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//!
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//! Please note that the examples are designed to be run against the `main` branch of the Github
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//! repository. This means that you may not be able to compile with the latest release version on
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//! crates.io, or the one that you have installed locally.
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//!
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//! See the [examples readme] for more information on finding examples that match the version of the
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//! library you are using.
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//!
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//! [Ratatui]: https://github.com/ratatui/ratatui
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//! [examples]: https://github.com/ratatui/ratatui/blob/main/examples
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//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
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// A simple example demonstrating how to handle user input. This is a bit out of the scope of
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// the library as it does not provide any input handling out of the box. However, it may helps
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// some to get started.
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//
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// This is a very simple example:
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// * An input box always focused. Every character you type is registered here.
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// * An entered character is inserted at the cursor position.
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// * Pressing Backspace erases the left character before the cursor position
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// * Pressing Enter pushes the current input in the history of previous messages. **Note: ** as
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// this is a relatively simple example unicode characters are unsupported and their use will
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// result in undefined behaviour.
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//
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// See also https://github.com/rhysd/tui-textarea and https://github.com/sayanarijit/tui-input/
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use color_eyre::Result;
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use ratatui::{
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crossterm::event::{self, Event, KeyCode, KeyEventKind},
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layout::{Constraint, Layout, Position},
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style::{Color, Modifier, Style, Stylize},
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text::{Line, Span, Text},
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widgets::{Block, List, ListItem, Paragraph},
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DefaultTerminal, Frame,
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};
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fn main() -> Result<()> {
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color_eyre::install()?;
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let terminal = ratatui::init();
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let app_result = App::new().run(terminal);
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ratatui::restore();
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app_result
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}
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/// App holds the state of the application
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struct App {
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/// Current value of the input box
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input: String,
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/// Position of cursor in the editor area.
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character_index: usize,
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/// Current input mode
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input_mode: InputMode,
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/// History of recorded messages
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messages: Vec<String>,
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}
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enum InputMode {
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Normal,
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Editing,
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}
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impl App {
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const fn new() -> Self {
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Self {
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input: String::new(),
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input_mode: InputMode::Normal,
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messages: Vec::new(),
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character_index: 0,
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}
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}
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fn move_cursor_left(&mut self) {
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let cursor_moved_left = self.character_index.saturating_sub(1);
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self.character_index = self.clamp_cursor(cursor_moved_left);
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}
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fn move_cursor_right(&mut self) {
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let cursor_moved_right = self.character_index.saturating_add(1);
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self.character_index = self.clamp_cursor(cursor_moved_right);
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}
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fn enter_char(&mut self, new_char: char) {
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let index = self.byte_index();
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self.input.insert(index, new_char);
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self.move_cursor_right();
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}
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/// Returns the byte index based on the character position.
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///
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/// Since each character in a string can be contain multiple bytes, it's necessary to calculate
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/// the byte index based on the index of the character.
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fn byte_index(&self) -> usize {
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self.input
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.char_indices()
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.map(|(i, _)| i)
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.nth(self.character_index)
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.unwrap_or(self.input.len())
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}
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fn delete_char(&mut self) {
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let is_not_cursor_leftmost = self.character_index != 0;
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if is_not_cursor_leftmost {
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// Method "remove" is not used on the saved text for deleting the selected char.
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// Reason: Using remove on String works on bytes instead of the chars.
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// Using remove would require special care because of char boundaries.
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let current_index = self.character_index;
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let from_left_to_current_index = current_index - 1;
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// Getting all characters before the selected character.
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let before_char_to_delete = self.input.chars().take(from_left_to_current_index);
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// Getting all characters after selected character.
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let after_char_to_delete = self.input.chars().skip(current_index);
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// Put all characters together except the selected one.
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// By leaving the selected one out, it is forgotten and therefore deleted.
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self.input = before_char_to_delete.chain(after_char_to_delete).collect();
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self.move_cursor_left();
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}
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}
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fn clamp_cursor(&self, new_cursor_pos: usize) -> usize {
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new_cursor_pos.clamp(0, self.input.chars().count())
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}
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fn reset_cursor(&mut self) {
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self.character_index = 0;
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}
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fn submit_message(&mut self) {
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self.messages.push(self.input.clone());
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self.input.clear();
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self.reset_cursor();
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}
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fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
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loop {
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terminal.draw(|frame| self.draw(frame))?;
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if let Event::Key(key) = event::read()? {
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match self.input_mode {
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InputMode::Normal => match key.code {
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KeyCode::Char('e') => {
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self.input_mode = InputMode::Editing;
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}
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KeyCode::Char('q') => {
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return Ok(());
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}
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_ => {}
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},
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InputMode::Editing if key.kind == KeyEventKind::Press => match key.code {
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KeyCode::Enter => self.submit_message(),
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KeyCode::Char(to_insert) => self.enter_char(to_insert),
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KeyCode::Backspace => self.delete_char(),
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KeyCode::Left => self.move_cursor_left(),
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KeyCode::Right => self.move_cursor_right(),
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KeyCode::Esc => self.input_mode = InputMode::Normal,
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_ => {}
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},
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InputMode::Editing => {}
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}
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}
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}
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}
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fn draw(&self, frame: &mut Frame) {
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let vertical = Layout::vertical([
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Constraint::Length(1),
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Constraint::Length(3),
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Constraint::Min(1),
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]);
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let [help_area, input_area, messages_area] = vertical.areas(frame.area());
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let (msg, style) = match self.input_mode {
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InputMode::Normal => (
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vec![
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"Press ".into(),
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"q".bold(),
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" to exit, ".into(),
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"e".bold(),
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" to start editing.".bold(),
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],
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Style::default().add_modifier(Modifier::RAPID_BLINK),
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),
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InputMode::Editing => (
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vec![
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"Press ".into(),
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"Esc".bold(),
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" to stop editing, ".into(),
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"Enter".bold(),
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" to record the message".into(),
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],
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Style::default(),
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),
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};
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let text = Text::from(Line::from(msg)).patch_style(style);
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let help_message = Paragraph::new(text);
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frame.render_widget(help_message, help_area);
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let input = Paragraph::new(self.input.as_str())
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.style(match self.input_mode {
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InputMode::Normal => Style::default(),
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InputMode::Editing => Style::default().fg(Color::Yellow),
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})
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.block(Block::bordered().title("Input"));
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frame.render_widget(input, input_area);
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match self.input_mode {
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// Hide the cursor. `Frame` does this by default, so we don't need to do anything here
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InputMode::Normal => {}
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// Make the cursor visible and ask ratatui to put it at the specified coordinates after
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// rendering
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#[allow(clippy::cast_possible_truncation)]
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InputMode::Editing => frame.set_cursor_position(Position::new(
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// Draw the cursor at the current position in the input field.
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// This position is can be controlled via the left and right arrow key
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input_area.x + self.character_index as u16 + 1,
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// Move one line down, from the border to the input line
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input_area.y + 1,
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)),
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}
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let messages: Vec<ListItem> = self
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.messages
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.iter()
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.enumerate()
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.map(|(i, m)| {
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let content = Line::from(Span::raw(format!("{i}: {m}")));
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ListItem::new(content)
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})
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.collect();
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let messages = List::new(messages).block(Block::bordered().title("Messages"));
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frame.render_widget(messages, messages_area);
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}
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}
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