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https://github.com/ratatui-org/ratatui
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These are simple opinionated methods for creating a terminal that is useful to use in most apps. The new init method creates a crossterm backend writing to stdout, enables raw mode, enters the alternate screen, and sets a panic handler that restores the terminal on panic. A minimal hello world now looks a bit like: ```rust use ratatui::{ crossterm::event::{self, Event}, text::Text, Frame, }; fn main() { let mut terminal = ratatui::init(); loop { terminal .draw(|frame: &mut Frame| frame.render_widget(Text::raw("Hello World!"), frame.area())) .expect("Failed to draw"); if matches!(event::read().expect("failed to read event"), Event::Key(_)) { break; } } ratatui::restore(); } ``` A type alias `DefaultTerminal` is added to represent this terminal type and to simplify any cases where applications need to pass this terminal around. It is equivalent to: `Terminal<CrosstermBackend<Stdout>>` We also added `ratatui::try_init()` and `try_restore()`, for situations where you might want to handle initialization errors yourself instead of letting the panic handler fire and cleanup. Simple Apps should prefer the `init` and `restore` functions over these functions. Corresponding functions to allow passing a `TerminalOptions` with a `Viewport` (e.g. inline, fixed) are also available (`init_with_options`, and `try_init_with_options`). The existing code to create a backend and terminal will remain and is not deprecated by this approach. This just provides a simple one line initialization using the common options. --------- Co-authored-by: Orhun Parmaksız <orhunparmaksiz@gmail.com>
153 lines
4.7 KiB
Rust
153 lines
4.7 KiB
Rust
//! # [Ratatui] Paragraph example
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//!
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//! The latest version of this example is available in the [examples] folder in the repository.
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//!
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//! Please note that the examples are designed to be run against the `main` branch of the Github
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//! repository. This means that you may not be able to compile with the latest release version on
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//! crates.io, or the one that you have installed locally.
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//!
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//! See the [examples readme] for more information on finding examples that match the version of the
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//! library you are using.
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//!
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//! [Ratatui]: https://github.com/ratatui/ratatui
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//! [examples]: https://github.com/ratatui/ratatui/blob/main/examples
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//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
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use std::{
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io::{self},
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time::{Duration, Instant},
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};
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use color_eyre::Result;
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use ratatui::{
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buffer::Buffer,
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crossterm::event::{self, Event, KeyCode, KeyEventKind},
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layout::{Constraint, Layout, Rect},
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style::{Color, Stylize},
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text::{Line, Masked, Span},
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widgets::{Block, Paragraph, Widget, Wrap},
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DefaultTerminal,
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};
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fn main() -> Result<()> {
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color_eyre::install()?;
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let terminal = ratatui::init();
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let app_result = App::new().run(terminal);
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ratatui::restore();
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app_result
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}
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#[derive(Debug)]
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struct App {
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should_exit: bool,
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scroll: u16,
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last_tick: Instant,
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}
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impl App {
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/// The duration between each tick.
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const TICK_RATE: Duration = Duration::from_millis(250);
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/// Create a new instance of the app.
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fn new() -> Self {
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Self {
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should_exit: false,
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scroll: 0,
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last_tick: Instant::now(),
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}
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}
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/// Run the app until the user exits.
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fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
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while !self.should_exit {
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terminal.draw(|frame| frame.render_widget(&self, frame.area()))?;
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self.handle_events()?;
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if self.last_tick.elapsed() >= Self::TICK_RATE {
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self.on_tick();
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self.last_tick = Instant::now();
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}
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}
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Ok(())
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}
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/// Handle events from the terminal.
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fn handle_events(&mut self) -> io::Result<()> {
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let timeout = Self::TICK_RATE.saturating_sub(self.last_tick.elapsed());
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while event::poll(timeout)? {
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if let Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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self.should_exit = true;
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}
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}
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}
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Ok(())
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}
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/// Update the app state on each tick.
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fn on_tick(&mut self) {
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self.scroll = (self.scroll + 1) % 10;
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}
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}
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impl Widget for &App {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let areas = Layout::vertical([Constraint::Max(9); 4]).split(area);
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Paragraph::new(create_lines(area))
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.block(title_block("Default alignment (Left), no wrap"))
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.gray()
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.render(areas[0], buf);
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Paragraph::new(create_lines(area))
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.block(title_block("Default alignment (Left), with wrap"))
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.gray()
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.wrap(Wrap { trim: true })
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.render(areas[1], buf);
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Paragraph::new(create_lines(area))
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.block(title_block("Right alignment, with wrap"))
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.gray()
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.right_aligned()
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.wrap(Wrap { trim: true })
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.render(areas[2], buf);
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Paragraph::new(create_lines(area))
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.block(title_block("Center alignment, with wrap, with scroll"))
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.gray()
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.centered()
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.wrap(Wrap { trim: true })
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.scroll((self.scroll, 0))
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.render(areas[3], buf);
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}
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}
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/// Create a bordered block with a title.
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fn title_block(title: &str) -> Block {
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Block::bordered()
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.gray()
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.title(title.bold().into_centered_line())
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}
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/// Create some lines to display in the paragraph.
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fn create_lines(area: Rect) -> Vec<Line<'static>> {
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let short_line = "A long line to demonstrate line wrapping. ";
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let long_line = short_line.repeat(usize::from(area.width) / short_line.len() + 4);
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let mut styled_spans = vec![];
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for span in [
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"Styled".blue(),
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"Spans".red().on_white(),
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"Bold".bold(),
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"Italic".italic(),
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"Underlined".underlined(),
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"Strikethrough".crossed_out(),
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] {
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styled_spans.push(span);
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styled_spans.push(" ".into());
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}
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vec![
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Line::raw("Unstyled Line"),
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Line::raw("Styled Line").black().on_red().bold().italic(),
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Line::from(styled_spans),
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Line::from(long_line.green().italic()),
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Line::from_iter([
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"Masked text: ".into(),
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Span::styled(Masked::new("my secret password", '*'), Color::Red),
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]),
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]
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}
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