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https://github.com/ratatui-org/ratatui
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ed51c4b342
These are simple opinionated methods for creating a terminal that is useful to use in most apps. The new init method creates a crossterm backend writing to stdout, enables raw mode, enters the alternate screen, and sets a panic handler that restores the terminal on panic. A minimal hello world now looks a bit like: ```rust use ratatui::{ crossterm::event::{self, Event}, text::Text, Frame, }; fn main() { let mut terminal = ratatui::init(); loop { terminal .draw(|frame: &mut Frame| frame.render_widget(Text::raw("Hello World!"), frame.area())) .expect("Failed to draw"); if matches!(event::read().expect("failed to read event"), Event::Key(_)) { break; } } ratatui::restore(); } ``` A type alias `DefaultTerminal` is added to represent this terminal type and to simplify any cases where applications need to pass this terminal around. It is equivalent to: `Terminal<CrosstermBackend<Stdout>>` We also added `ratatui::try_init()` and `try_restore()`, for situations where you might want to handle initialization errors yourself instead of letting the panic handler fire and cleanup. Simple Apps should prefer the `init` and `restore` functions over these functions. Corresponding functions to allow passing a `TerminalOptions` with a `Viewport` (e.g. inline, fixed) are also available (`init_with_options`, and `try_init_with_options`). The existing code to create a backend and terminal will remain and is not deprecated by this approach. This just provides a simple one line initialization using the common options. --------- Co-authored-by: Orhun Parmaksız <orhunparmaksiz@gmail.com>
200 lines
6.6 KiB
Rust
200 lines
6.6 KiB
Rust
//! # [Ratatui] Canvas example
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//!
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//! The latest version of this example is available in the [examples] folder in the repository.
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//!
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//! Please note that the examples are designed to be run against the `main` branch of the Github
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//! repository. This means that you may not be able to compile with the latest release version on
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//! crates.io, or the one that you have installed locally.
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//!
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//! See the [examples readme] for more information on finding examples that match the version of the
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//! library you are using.
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//!
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//! [Ratatui]: https://github.com/ratatui/ratatui
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//! [examples]: https://github.com/ratatui/ratatui/blob/main/examples
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//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
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use std::time::{Duration, Instant};
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use color_eyre::Result;
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use ratatui::{
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crossterm::event::{self, Event, KeyCode},
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layout::{Constraint, Layout, Rect},
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style::{Color, Stylize},
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symbols::Marker,
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widgets::{
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canvas::{Canvas, Circle, Map, MapResolution, Rectangle},
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Block, Widget,
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},
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DefaultTerminal, Frame,
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};
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fn main() -> Result<()> {
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color_eyre::install()?;
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let terminal = ratatui::init();
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let app_result = App::new().run(terminal);
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ratatui::restore();
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app_result
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}
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struct App {
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x: f64,
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y: f64,
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ball: Circle,
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playground: Rect,
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vx: f64,
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vy: f64,
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tick_count: u64,
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marker: Marker,
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}
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impl App {
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fn new() -> Self {
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Self {
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x: 0.0,
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y: 0.0,
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ball: Circle {
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x: 20.0,
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y: 40.0,
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radius: 10.0,
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color: Color::Yellow,
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},
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playground: Rect::new(10, 10, 200, 100),
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vx: 1.0,
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vy: 1.0,
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tick_count: 0,
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marker: Marker::Dot,
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}
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}
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pub fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
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let tick_rate = Duration::from_millis(16);
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let mut last_tick = Instant::now();
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loop {
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terminal.draw(|frame| self.draw(frame))?;
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let timeout = tick_rate.saturating_sub(last_tick.elapsed());
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if event::poll(timeout)? {
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if let Event::Key(key) = event::read()? {
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match key.code {
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KeyCode::Char('q') => break Ok(()),
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KeyCode::Down | KeyCode::Char('j') => self.y += 1.0,
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KeyCode::Up | KeyCode::Char('k') => self.y -= 1.0,
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KeyCode::Right | KeyCode::Char('l') => self.x += 1.0,
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KeyCode::Left | KeyCode::Char('h') => self.x -= 1.0,
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_ => {}
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}
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}
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}
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if last_tick.elapsed() >= tick_rate {
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self.on_tick();
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last_tick = Instant::now();
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}
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}
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}
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fn on_tick(&mut self) {
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self.tick_count += 1;
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// only change marker every 180 ticks (3s) to avoid stroboscopic effect
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if (self.tick_count % 180) == 0 {
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self.marker = match self.marker {
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Marker::Dot => Marker::Braille,
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Marker::Braille => Marker::Block,
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Marker::Block => Marker::HalfBlock,
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Marker::HalfBlock => Marker::Bar,
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Marker::Bar => Marker::Dot,
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};
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}
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// bounce the ball by flipping the velocity vector
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let ball = &self.ball;
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let playground = self.playground;
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if ball.x - ball.radius < f64::from(playground.left())
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|| ball.x + ball.radius > f64::from(playground.right())
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{
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self.vx = -self.vx;
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}
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if ball.y - ball.radius < f64::from(playground.top())
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|| ball.y + ball.radius > f64::from(playground.bottom())
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{
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self.vy = -self.vy;
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}
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self.ball.x += self.vx;
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self.ball.y += self.vy;
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}
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fn draw(&self, frame: &mut Frame) {
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let horizontal =
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Layout::horizontal([Constraint::Percentage(50), Constraint::Percentage(50)]);
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let vertical = Layout::vertical([Constraint::Percentage(50), Constraint::Percentage(50)]);
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let [map, right] = horizontal.areas(frame.area());
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let [pong, boxes] = vertical.areas(right);
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frame.render_widget(self.map_canvas(), map);
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frame.render_widget(self.pong_canvas(), pong);
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frame.render_widget(self.boxes_canvas(boxes), boxes);
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}
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fn map_canvas(&self) -> impl Widget + '_ {
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Canvas::default()
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.block(Block::bordered().title("World"))
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.marker(self.marker)
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.paint(|ctx| {
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ctx.draw(&Map {
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color: Color::Green,
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resolution: MapResolution::High,
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});
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ctx.print(self.x, -self.y, "You are here".yellow());
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})
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.x_bounds([-180.0, 180.0])
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.y_bounds([-90.0, 90.0])
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}
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fn pong_canvas(&self) -> impl Widget + '_ {
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Canvas::default()
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.block(Block::bordered().title("Pong"))
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.marker(self.marker)
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.paint(|ctx| {
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ctx.draw(&self.ball);
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})
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.x_bounds([10.0, 210.0])
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.y_bounds([10.0, 110.0])
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}
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fn boxes_canvas(&self, area: Rect) -> impl Widget {
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let left = 0.0;
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let right = f64::from(area.width);
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let bottom = 0.0;
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let top = f64::from(area.height).mul_add(2.0, -4.0);
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Canvas::default()
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.block(Block::bordered().title("Rects"))
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.marker(self.marker)
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.x_bounds([left, right])
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.y_bounds([bottom, top])
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.paint(|ctx| {
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for i in 0..=11 {
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ctx.draw(&Rectangle {
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x: f64::from(i * i + 3 * i) / 2.0 + 2.0,
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y: 2.0,
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width: f64::from(i),
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height: f64::from(i),
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color: Color::Red,
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});
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ctx.draw(&Rectangle {
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x: f64::from(i * i + 3 * i) / 2.0 + 2.0,
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y: 21.0,
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width: f64::from(i),
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height: f64::from(i),
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color: Color::Blue,
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});
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}
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for i in 0..100 {
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if i % 10 != 0 {
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ctx.print(f64::from(i) + 1.0, 0.0, format!("{i}", i = i % 10));
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}
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if i % 2 == 0 && i % 10 != 0 {
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ctx.print(0.0, f64::from(i), format!("{i}", i = i % 10));
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}
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}
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})
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}
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}
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