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https://github.com/ratatui-org/ratatui
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These are simple opinionated methods for creating a terminal that is useful to use in most apps. The new init method creates a crossterm backend writing to stdout, enables raw mode, enters the alternate screen, and sets a panic handler that restores the terminal on panic. A minimal hello world now looks a bit like: ```rust use ratatui::{ crossterm::event::{self, Event}, text::Text, Frame, }; fn main() { let mut terminal = ratatui::init(); loop { terminal .draw(|frame: &mut Frame| frame.render_widget(Text::raw("Hello World!"), frame.area())) .expect("Failed to draw"); if matches!(event::read().expect("failed to read event"), Event::Key(_)) { break; } } ratatui::restore(); } ``` A type alias `DefaultTerminal` is added to represent this terminal type and to simplify any cases where applications need to pass this terminal around. It is equivalent to: `Terminal<CrosstermBackend<Stdout>>` We also added `ratatui::try_init()` and `try_restore()`, for situations where you might want to handle initialization errors yourself instead of letting the panic handler fire and cleanup. Simple Apps should prefer the `init` and `restore` functions over these functions. Corresponding functions to allow passing a `TerminalOptions` with a `Viewport` (e.g. inline, fixed) are also available (`init_with_options`, and `try_init_with_options`). The existing code to create a backend and terminal will remain and is not deprecated by this approach. This just provides a simple one line initialization using the common options. --------- Co-authored-by: Orhun Parmaksız <orhunparmaksiz@gmail.com>
211 lines
8.2 KiB
Rust
211 lines
8.2 KiB
Rust
//! # [Ratatui] Scrollbar example
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//!
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//! The latest version of this example is available in the [examples] folder in the repository.
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//!
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//! Please note that the examples are designed to be run against the `main` branch of the Github
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//! repository. This means that you may not be able to compile with the latest release version on
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//! crates.io, or the one that you have installed locally.
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//!
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//! See the [examples readme] for more information on finding examples that match the version of the
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//! library you are using.
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//!
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//! [Ratatui]: https://github.com/ratatui/ratatui
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//! [examples]: https://github.com/ratatui/ratatui/blob/main/examples
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//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
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#![warn(clippy::pedantic)]
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use std::time::{Duration, Instant};
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use color_eyre::Result;
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use ratatui::{
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crossterm::event::{self, Event, KeyCode},
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layout::{Alignment, Constraint, Layout, Margin},
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style::{Color, Style, Stylize},
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symbols::scrollbar,
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text::{Line, Masked, Span},
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widgets::{Block, Paragraph, Scrollbar, ScrollbarOrientation, ScrollbarState},
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DefaultTerminal, Frame,
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};
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#[derive(Default)]
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struct App {
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pub vertical_scroll_state: ScrollbarState,
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pub horizontal_scroll_state: ScrollbarState,
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pub vertical_scroll: usize,
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pub horizontal_scroll: usize,
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}
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fn main() -> Result<()> {
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color_eyre::install()?;
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let terminal = ratatui::init();
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let app_result = App::default().run(terminal);
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ratatui::restore();
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app_result
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}
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impl App {
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fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
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let tick_rate = Duration::from_millis(250);
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let mut last_tick = Instant::now();
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loop {
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terminal.draw(|frame| self.draw(frame))?;
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let timeout = tick_rate.saturating_sub(last_tick.elapsed());
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if event::poll(timeout)? {
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if let Event::Key(key) = event::read()? {
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match key.code {
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KeyCode::Char('q') => return Ok(()),
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KeyCode::Char('j') | KeyCode::Down => {
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self.vertical_scroll = self.vertical_scroll.saturating_add(1);
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self.vertical_scroll_state =
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self.vertical_scroll_state.position(self.vertical_scroll);
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}
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KeyCode::Char('k') | KeyCode::Up => {
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self.vertical_scroll = self.vertical_scroll.saturating_sub(1);
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self.vertical_scroll_state =
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self.vertical_scroll_state.position(self.vertical_scroll);
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}
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KeyCode::Char('h') | KeyCode::Left => {
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self.horizontal_scroll = self.horizontal_scroll.saturating_sub(1);
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self.horizontal_scroll_state = self
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.horizontal_scroll_state
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.position(self.horizontal_scroll);
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}
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KeyCode::Char('l') | KeyCode::Right => {
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self.horizontal_scroll = self.horizontal_scroll.saturating_add(1);
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self.horizontal_scroll_state = self
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.horizontal_scroll_state
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.position(self.horizontal_scroll);
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}
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_ => {}
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}
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}
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}
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if last_tick.elapsed() >= tick_rate {
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last_tick = Instant::now();
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}
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}
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}
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#[allow(clippy::too_many_lines, clippy::cast_possible_truncation)]
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fn draw(&mut self, frame: &mut Frame) {
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let area = frame.area();
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// Words made "loooong" to demonstrate line breaking.
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let s =
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"Veeeeeeeeeeeeeeeery loooooooooooooooooong striiiiiiiiiiiiiiiiiiiiiiiiiing. ";
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let mut long_line = s.repeat(usize::from(area.width) / s.len() + 4);
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long_line.push('\n');
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let chunks = Layout::vertical([
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Constraint::Min(1),
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Constraint::Percentage(25),
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Constraint::Percentage(25),
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Constraint::Percentage(25),
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Constraint::Percentage(25),
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])
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.split(area);
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let text = vec![
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Line::from("This is a line "),
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Line::from("This is a line ".red()),
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Line::from("This is a line".on_dark_gray()),
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Line::from("This is a longer line".crossed_out()),
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Line::from(long_line.clone()),
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Line::from("This is a line".reset()),
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Line::from(vec![
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Span::raw("Masked text: "),
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Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
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]),
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Line::from("This is a line "),
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Line::from("This is a line ".red()),
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Line::from("This is a line".on_dark_gray()),
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Line::from("This is a longer line".crossed_out()),
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Line::from(long_line.clone()),
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Line::from("This is a line".reset()),
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Line::from(vec![
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Span::raw("Masked text: "),
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Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
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]),
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];
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self.vertical_scroll_state = self.vertical_scroll_state.content_length(text.len());
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self.horizontal_scroll_state = self.horizontal_scroll_state.content_length(long_line.len());
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let create_block = |title: &'static str| Block::bordered().gray().title(title.bold());
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let title = Block::new()
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.title_alignment(Alignment::Center)
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.title("Use h j k l or ◄ ▲ ▼ ► to scroll ".bold());
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frame.render_widget(title, chunks[0]);
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let paragraph = Paragraph::new(text.clone())
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.gray()
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.block(create_block("Vertical scrollbar with arrows"))
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.scroll((self.vertical_scroll as u16, 0));
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frame.render_widget(paragraph, chunks[1]);
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frame.render_stateful_widget(
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Scrollbar::new(ScrollbarOrientation::VerticalRight)
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.begin_symbol(Some("↑"))
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.end_symbol(Some("↓")),
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chunks[1],
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&mut self.vertical_scroll_state,
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);
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let paragraph = Paragraph::new(text.clone())
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.gray()
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.block(create_block(
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"Vertical scrollbar without arrows, without track symbol and mirrored",
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))
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.scroll((self.vertical_scroll as u16, 0));
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frame.render_widget(paragraph, chunks[2]);
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frame.render_stateful_widget(
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Scrollbar::new(ScrollbarOrientation::VerticalLeft)
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.symbols(scrollbar::VERTICAL)
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.begin_symbol(None)
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.track_symbol(None)
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.end_symbol(None),
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chunks[2].inner(Margin {
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vertical: 1,
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horizontal: 0,
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}),
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&mut self.vertical_scroll_state,
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);
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let paragraph = Paragraph::new(text.clone())
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.gray()
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.block(create_block(
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"Horizontal scrollbar with only begin arrow & custom thumb symbol",
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))
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.scroll((0, self.horizontal_scroll as u16));
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frame.render_widget(paragraph, chunks[3]);
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frame.render_stateful_widget(
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Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
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.thumb_symbol("🬋")
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.end_symbol(None),
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chunks[3].inner(Margin {
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vertical: 0,
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horizontal: 1,
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}),
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&mut self.horizontal_scroll_state,
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);
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let paragraph = Paragraph::new(text.clone())
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.gray()
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.block(create_block(
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"Horizontal scrollbar without arrows & custom thumb and track symbol",
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))
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.scroll((0, self.horizontal_scroll as u16));
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frame.render_widget(paragraph, chunks[4]);
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frame.render_stateful_widget(
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Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
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.thumb_symbol("░")
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.track_symbol(Some("─")),
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chunks[4].inner(Margin {
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vertical: 0,
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horizontal: 1,
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}),
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&mut self.horizontal_scroll_state,
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);
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}
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}
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