The Widget trait consumes self, which makes it impossible to use in a
boxed context. Previously we implemented the Widget trait for &T, but
this was not enough to render a boxed widget. We now have a new trait
called `WidgetRef` that allows rendering a widget by reference. This
trait is useful when you want to store a reference to one or more
widgets and render them later. Additionaly this makes it possible to
render boxed widgets where the type is not known at compile time (e.g.
in a composite layout with multiple panes of different types).
This change also adds a new trait called `StatefulWidgetRef` which is
the stateful equivalent of `WidgetRef`.
Both new traits are gated behind the `unstable-widget-ref` feature flag
as we may change the exact name / approach a little on this based on
further discussion.
Blanket implementation of `Widget` for `&W` where `W` implements
`WidgetRef` and `StatefulWidget` for `&W` where `W` implements
`StatefulWidgetRef` is provided. This allows you to render a widget by
reference and a stateful widget by reference.
A blanket implementation of `WidgetRef` for `Option<W>` where `W`
implements `WidgetRef` is provided. This makes it easier to render
child widgets that are optional without the boilerplate of unwrapping
the option. Previously several widgets implemented this manually. This
commits expands the pattern to apply to all widgets.
```rust
struct Parent {
child: Option<Child>,
}
impl WidgetRef for Parent {
fn render_ref(&self, area: Rect, buf: &mut Buffer) {
self.child.render_ref(area, buf);
}
}
```
```rust
let widgets: Vec<Box<dyn WidgetRef>> = vec![Box::new(Greeting), Box::new(Farewell)];
for widget in widgets {
widget.render_ref(buf.area, &mut buf);
}
assert_eq!(buf, Buffer::with_lines(["Hello Goodbye"]));
```
In a recent commit we added Rec::split, but this feels more ergonomic as
Layout::areas. This also adds Layout::spacers to get the spacers between
the areas.
This can make it easier to use `Buffer::with_lines` with iterators that
don't necessarily produce a `Vec`. For example, this allows using
`Buffer::with_lines` with `&[&str]` directly, without having to call
`collect` on it first.
This allows iterating over the `Lines`s of a text using `for` loops and
other iterator methods.
- add `iter` and `iter_mut` methods to `Text`
- implement `IntoIterator` for `Text`, `&Text`, and `&mut Text` traits
- update call sites to iterate over `Text` rather than `Text::lines`
This allows iterating over the `Span`s of a line using `for` loops and
other iterator methods.
- add `iter` and `iter_mut` methods to `Line`
- implement `IntoIterator` for `Line`, `&Line`, and `&mut Line` traits
- update call sites to iterate over `Line` rather than `Line::spans`
Here's a constraint explorer demo put together with @joshka
https://github.com/ratatui-org/ratatui/assets/1813121/08d7d8f6-d013-44b4-8331-f4eee3589cce
It allows users to interactive explore how the constraints behave with
respect to each other and compare that across flex modes. It allows
users to swap constraints out for other constraints, increment or
decrement the values, add and remove constraints, and add spacing
It is also a good example for how to structure a simple TUI with several
Ratatui code patterns that are useful for refactoring.
Fixes: https://github.com/ratatui-org/ratatui/issues/792
---------
Co-authored-by: Josh McKinney <joshka@users.noreply.github.com>
Implementation was simplified and calculates the size of the thumb a
bit more proportionally to the content that is visible.
Co-authored-by: Josh McKinney <joshka@users.noreply.github.com>
This PR is a split of reworking the weights from #888
This keeps the same ranking of weights, just uses a different numerical
value so that the lowest weight is `WEAK` (`1.0`).
No tests are changed as a result of this change, and running the
following multiple times did not cause any errors for me:
```rust
for i in {0..100}
do
cargo test --lib --
if [ $? -ne 0 ]; then
echo "Test failed. Exiting loop."
break
fi
done
```
Updates the requirements on [termwiz](https://github.com/wez/wezterm) to
permit the latest version.
<details>
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This PR makes a number of simplifications to the layout and constraint
features that were added after v0.25.0.
For users upgrading from v0.25.0, the net effect of this PR (along with
the other PRs) is the following:
- New `Flex` modes have been added.
- `Flex::Start` (new default)
- `Flex::Center`
- `Flex::End`
- `Flex::SpaceAround`
- `Flex::SpaceBetween`
- `Flex::Legacy` (old default)
- `Min(v)` grows to allocate excess space in all `Flex` modes instead of
shrinking (except in `Flex::Legacy` where it retains old behavior).
- `Fill(1)` grows to allocate excess space, growing equally with
`Min(v)`.
---
The following contains a summary of the changes in this PR and the
motivation behind them.
**`Flex`**
- Removes `Flex::Stretch`
- Renames `Flex::StretchLast` to `Flex::Legacy`
**`Constraint`**
- Removes `Fixed`
- Makes `Min(v)` grow as much as possible everywhere (except
`Flex::Legacy` where it retains the old behavior)
- Makes `Min(v)` grow equally as `Fill(1)` while respecting `Min` lower
bounds. When `Fill` and `Min` are used together, they both fill excess
space equally.
Allowing `Min(v)` to grow still allows users to build the same layouts
as before with `Flex::Start` with no breaking changes to the behavior.
This PR also removes the unstable feature `SegmentSize`.
This is a breaking change to the behavior of constraints. If users want
old behavior, they can use `Flex::Legacy`.
```rust
Layout::vertical([Length(25), Length(25)]).flex(Flex::Legacy)
```
Users that have constraint that exceed the available space will probably
not see any difference or see an improvement in their layouts. Any
layout with `Min` will be identical in `Flex::Start` and `Flex::Legacy`
so any layout with `Min` will not be breaking.
Previously, `Table` used `EvenDistribution` internally by default, but
with that gone the default is now `Flex::Start`. This changes the
behavior of `Table` (for the better in most cases). The only way for
users to get exactly the same as the old behavior is to change their
constraints. I imagine most users will be happier out of the box with
the new Table default.
Resolves https://github.com/ratatui-org/ratatui/issues/843
Thanks to @joshka for the direction
Follow up to https://github.com/ratatui-org/ratatui/pull/783
This PR introduces different priorities for each kind of constraint.
This PR also adds tests that specifies this behavior. This PR resolves a
number of broken tests.
Fixes https://github.com/ratatui-org/ratatui/issues/827
With this PR, the layout algorithm will do the following in order:
1. Ensure that all the segments are within the user provided area and
ensure that all segments and spacers are aligned next to each other
2. if a user provides a `layout.spacing`, it will enforce it.
3. ensure proportional elements are all proportional to each other
4. if a user provides a `Fixed(v)` constraint, it will enforce it.
5. `Min` / `Max` binding inequality constraints
6. `Length`
7. `Percentage`
8. `Ratio`
9. collapse `Min` or collapse `Max`
10. grow `Proportional` as much as possible
11. grow spacers as much as possible
This PR also returns the spacer areas as `Rects` to the user. Users can
then draw into the spacers as they see fit (thanks @joshka for the
idea). Here's a screenshot with the modified flex example:
<img width="569" alt="image"
src="https://github.com/ratatui-org/ratatui/assets/1813121/46c8901d-882c-43b0-ba87-b1d455099d8f">
This PR introduces a `strengths` module that has "default" weights that
give stable solutions as well as predictable behavior.
Implemented functions that convert Span into a
left-/center-/right-aligned Line. Implemented unit tests.
Closes#853
---------
Signed-off-by: Eelco Empting <me@eelco.de>
- Used a few new techniques from the 0.26 features (ref widgets, text rendering,
dividers / padding etc.)
- Updated the app to a simpler application approach
- Use color_eyre
- Make it look pretty (colors, new proportional borders)
![Made with VHS](https://vhs.charm.sh/vhs-4WW21XTtepDhUSq4ZShO56.gif)
---------
Fixes https://github.com/ratatui-org/ratatui/issues/819
Co-authored-by: Josh McKinney <joshka@users.noreply.github.com>
- colored gauges
- removed box borders
- show the difference between ratio / percentage and unicode / no unicode better
- better application approach (consistent with newer examples)
- various changes for 0.26 featuers
- impl `Widget` for `&App`
- use color_eyre
for gauge.tape
- change to get better output from the new code
---------
Fixes: https://github.com/ratatui-org/ratatui/issues/846
Co-authored-by: Josh McKinney <joshka@users.noreply.github.com>
Removes the part about squashing commits from the CONTRIBUTING file.
We no longer require that because github squashes commits when merging.
This will cleanup the CONTRIBUTING file a bit which is already quite
dense.
Simplified a bunch of the logic in the demo2 example
- Moved destroy mode to its own file.
- Moved error handling to its own file.
- Removed AppContext
- Implemented Widget for &App. The app state is small enough that it
doesn't matter here and we could just copy or clone the app state on
every frame, but for larger apps this can be a significant performance
improvement.
- Made the tabs stateful
- Made the term module just a collection of functions rather than a
struct.
- Changed to use color_eyre for error handling.
- Changed keyboard shortcuts and rearranged the bottom bar.
- Use strum for the tabs enum.
Many widgets can be rendered without changing their state.
This commit implements The `Widget` trait for references to
widgets and changes their implementations to be immutable.
This allows us to render widgets without consuming them by passing a ref
to the widget when calling `Frame::render_widget()`.
```rust
// this might be stored in a struct
let paragraph = Paragraph::new("Hello world!");
let [left, right] = area.split(&Layout::horizontal([20, 20]));
frame.render_widget(¶graph, left);
frame.render_widget(¶graph, right); // we can reuse the widget
```
Implemented for all widgets except BarChart (which has an implementation
that modifies the internal state and requires a rewrite to fix.
Other widgets will be implemented in follow up commits.
Fixes: https://github.com/ratatui-org/ratatui/discussions/164
Replaces PRs: https://github.com/ratatui-org/ratatui/pull/122 and
https://github.com/ratatui-org/ratatui/pull/16
Enables: https://github.com/ratatui-org/ratatui/issues/132
Validated as a viable working solution by:
https://github.com/ratatui-org/ratatui/pull/836
This commit refactors the colors_rgb example to implement the Widget
trait on mutable references to the app and its sub-widgets. This allows
the app to update its state while it is being rendered.
Additionally the main and run functions are refactored to be similar to
the other recent examples. This uses a pattern where the App struct has
a `run` method that takes a terminal as an argument, and the main
function is in control of initializing and restoring the terminal and
installing the error hooks.
This PR adds `Color::from_hsl` that returns a valid `Color::Rgb`.
```rust
let color: Color = Color::from_hsl(360.0, 100.0, 100.0);
assert_eq!(color, Color::Rgb(255, 255, 255));
let color: Color = Color::from_hsl(0.0, 0.0, 0.0);
assert_eq!(color, Color::Rgb(0, 0, 0));
```
HSL stands for Hue (0-360 deg), Saturation (0-100%), and Lightness
(0-100%) and working with HSL the values can be more intuitive. For
example, if you want to make a red color more orange, you can change the
Hue closer toward yellow on the color wheel (i.e. increase the Hue).
Related #763
Added convenience functions left_aligned(), centered() and
right_aligned() plus unit tests. Updated example code.
Signed-off-by: Eelco Empting <me@eelco.de>
This PR adds:
- subjectively better-looking list example
- change list example to a todo list example
- status of a TODO can be changed, further info can be seen under the list.
This adds for table:
- Added new flex method with flex field
- Deprecated segment_size method and removed segment_size field
- Updated documentation
- Updated tests