ratatui/examples/demo/ui.rs

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use std::io;
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use tui::backend::Backend;
use tui::layout::{Constraint, Direction, Layout, Rect};
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use tui::style::{Color, Modifier, Style};
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use tui::widgets::canvas::{Canvas, Line, Map, MapResolution, Rectangle};
use tui::widgets::{
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Axis, BarChart, Block, Borders, Chart, Dataset, Gauge, List, Marker, Paragraph, Row,
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SelectableList, Sparkline, Table, Tabs, Text, Widget,
};
use tui::{Frame, Terminal};
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use crate::demo::App;
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pub fn draw<B: Backend>(terminal: &mut Terminal<B>, app: &App) -> Result<(), io::Error> {
terminal.draw(|mut f| {
let chunks = Layout::default()
.constraints([Constraint::Length(3), Constraint::Min(0)].as_ref())
.split(f.size());
Tabs::default()
.block(Block::default().borders(Borders::ALL).title(app.title))
.titles(&app.tabs.titles)
.style(Style::default().fg(Color::Green))
.highlight_style(Style::default().fg(Color::Yellow))
.select(app.tabs.index)
.render(&mut f, chunks[0]);
match app.tabs.index {
0 => draw_first_tab(&mut f, &app, chunks[1]),
1 => draw_second_tab(&mut f, &app, chunks[1]),
_ => {}
};
})
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}
fn draw_first_tab<B>(f: &mut Frame<B>, app: &App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.constraints(
[
Constraint::Length(7),
Constraint::Min(7),
Constraint::Length(7),
]
.as_ref(),
)
.split(area);
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draw_gauges(f, app, chunks[0]);
draw_charts(f, app, chunks[1]);
draw_text(f, chunks[2]);
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}
fn draw_gauges<B>(f: &mut Frame<B>, app: &App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.constraints([Constraint::Length(2), Constraint::Length(3)].as_ref())
.margin(1)
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.split(area);
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Block::default()
.borders(Borders::ALL)
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.title("Graphs")
.render(f, area);
Gauge::default()
.block(Block::default().title("Gauge:"))
.style(
Style::default()
.fg(Color::Magenta)
.bg(Color::Black)
.modifier(Modifier::ITALIC | Modifier::BOLD),
)
.label(&format!("{} / 100", app.progress))
.percent(app.progress)
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.render(f, chunks[0]);
Sparkline::default()
.block(Block::default().title("Sparkline:"))
.style(Style::default().fg(Color::Green))
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.data(&app.sparkline.points)
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.render(f, chunks[1]);
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}
fn draw_charts<B>(f: &mut Frame<B>, app: &App, area: Rect)
where
B: Backend,
{
let constraints = if app.show_chart {
vec![Constraint::Percentage(50), Constraint::Percentage(50)]
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} else {
vec![Constraint::Percentage(100)]
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};
let chunks = Layout::default()
.constraints(constraints)
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.direction(Direction::Horizontal)
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.split(area);
{
let chunks = Layout::default()
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
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.split(chunks[0]);
{
let chunks = Layout::default()
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.direction(Direction::Horizontal)
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.split(chunks[0]);
SelectableList::default()
.block(Block::default().borders(Borders::ALL).title("List"))
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.items(&app.tasks.items)
.select(Some(app.tasks.selected))
.highlight_style(Style::default().fg(Color::Yellow).modifier(Modifier::BOLD))
.highlight_symbol(">")
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.render(f, chunks[0]);
let info_style = Style::default().fg(Color::White);
let warning_style = Style::default().fg(Color::Yellow);
let error_style = Style::default().fg(Color::Magenta);
let critical_style = Style::default().fg(Color::Red);
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let events = app.logs.items.iter().map(|&(evt, level)| {
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Text::styled(
format!("{}: {}", level, evt),
match level {
"ERROR" => error_style,
"CRITICAL" => critical_style,
"WARNING" => warning_style,
_ => info_style,
},
)
});
List::new(events)
.block(Block::default().borders(Borders::ALL).title("List"))
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.render(f, chunks[1]);
}
BarChart::default()
.block(Block::default().borders(Borders::ALL).title("Bar chart"))
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.data(&app.barchart)
.bar_width(3)
.bar_gap(2)
.value_style(
Style::default()
.fg(Color::Black)
.bg(Color::Green)
.modifier(Modifier::ITALIC),
)
.label_style(Style::default().fg(Color::Yellow))
.style(Style::default().fg(Color::Green))
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.render(f, chunks[1]);
}
if app.show_chart {
Chart::default()
.block(
Block::default()
.title("Chart")
.title_style(Style::default().fg(Color::Cyan).modifier(Modifier::BOLD))
.borders(Borders::ALL),
)
.x_axis(
Axis::default()
.title("X Axis")
.style(Style::default().fg(Color::Gray))
.labels_style(Style::default().modifier(Modifier::ITALIC))
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.bounds(app.signals.window)
.labels(&[
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&format!("{}", app.signals.window[0]),
&format!("{}", (app.signals.window[0] + app.signals.window[1]) / 2.0),
&format!("{}", app.signals.window[1]),
]),
)
.y_axis(
Axis::default()
.title("Y Axis")
.style(Style::default().fg(Color::Gray))
.labels_style(Style::default().modifier(Modifier::ITALIC))
.bounds([-20.0, 20.0])
.labels(&["-20", "0", "20"]),
)
.datasets(&[
Dataset::default()
.name("data2")
.marker(Marker::Dot)
.style(Style::default().fg(Color::Cyan))
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.data(&app.signals.sin1.points),
Dataset::default()
.name("data3")
.marker(Marker::Braille)
.style(Style::default().fg(Color::Yellow))
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.data(&app.signals.sin2.points),
])
.render(f, chunks[1]);
}
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}
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fn draw_text<B>(f: &mut Frame<B>, area: Rect)
where
B: Backend,
{
let text = [
Text::raw("This is a paragraph with several lines. You can change style your text the way you want.\n\nFox example: "),
Text::styled("under", Style::default().fg(Color::Red)),
Text::raw(" "),
Text::styled("the", Style::default().fg(Color::Green)),
Text::raw(" "),
Text::styled("rainbow", Style::default().fg(Color::Blue)),
Text::raw(".\nOh and if you didn't "),
Text::styled("notice", Style::default().modifier(Modifier::ITALIC)),
Text::raw(" you can "),
Text::styled("automatically", Style::default().modifier(Modifier::BOLD)),
Text::raw(" "),
Text::styled("wrap", Style::default().modifier(Modifier::REVERSED)),
Text::raw(" your "),
Text::styled("text", Style::default().modifier(Modifier::UNDERLINED)),
Text::raw(".\nOne more thing is that it should display unicode characters: 10€")
];
Paragraph::new(text.iter())
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.block(
Block::default()
.borders(Borders::ALL)
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.title("Footer")
.title_style(Style::default().fg(Color::Magenta).modifier(Modifier::BOLD)),
)
.wrap(true)
.render(f, area);
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}
fn draw_second_tab<B>(f: &mut Frame<B>, app: &App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.constraints([Constraint::Percentage(30), Constraint::Percentage(70)].as_ref())
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.direction(Direction::Horizontal)
.split(area);
let up_style = Style::default().fg(Color::Green);
let failure_style = Style::default()
.fg(Color::Red)
.modifier(Modifier::RAPID_BLINK | Modifier::CROSSED_OUT);
let header = ["Server", "Location", "Status"];
let rows = app.servers.iter().map(|s| {
let style = if s.status == "Up" {
up_style
} else {
failure_style
};
Row::StyledData(vec![s.name, s.location, s.status].into_iter(), style)
});
Table::new(header.into_iter(), rows)
.block(Block::default().title("Servers").borders(Borders::ALL))
.header_style(Style::default().fg(Color::Yellow))
.widths(&[
Constraint::Length(15),
Constraint::Length(15),
Constraint::Length(10),
])
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.render(f, chunks[0]);
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Canvas::default()
.block(Block::default().title("World").borders(Borders::ALL))
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.layer();
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ctx.draw(&Rectangle {
rect: Rect {
x: 0,
y: 30,
width: 10,
height: 10,
},
color: Color::Yellow,
});
for (i, s1) in app.servers.iter().enumerate() {
for s2 in &app.servers[i + 1..] {
ctx.draw(&Line {
x1: s1.coords.1,
y1: s1.coords.0,
y2: s2.coords.0,
x2: s2.coords.1,
color: Color::Yellow,
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});
}
}
for server in &app.servers {
let color = if server.status == "Up" {
Color::Green
} else {
Color::Red
};
ctx.print(server.coords.1, server.coords.0, "X", color);
}
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0])
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.render(f, chunks[1]);
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}