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9203a0d286
* badges * Added CSV from Veekun * added sprites from Veekun website * quick fixes for an Exception * bumped dependencies version * add comment on how to upgrade to Django 1.11 * added some reminds to caching, our official wrappers and the true cost of the server * remove index.html from sprites * update to conform django-rest-framework 3.3.0 guidelines * lint
8.1 KiB
8.1 KiB
1 | conquest_move_effect_id | local_language_id | short_effect | effect |
---|---|---|---|---|
2 | 1 | 9 | Inflicts exactly 40 HP in damage. | Inflicts exactly 40 HP in damage, unaffected by stats or types. |
3 | 2 | 9 | Has double power if $target has a major status ailment. | Inflicts regular damage. Has double power if $target has a major status ailment. |
4 | 3 | 9 | Doubles in power with each consecutive successful use. | Inflicts regular damage. Every time this move succeeds, its power doubles; if it fails or is not used for a turn, it resets. |
5 | 4 | 9 | Ignores $target's stat modifiers. | Inflicts damage, ignoring $target's stat modifiers. |
6 | 5 | 9 | Power rises the faster the user is compared to $target. | Inflicts regular damage. The greater the user's Speed compared to $target's, the more power this move has. |
7 | 6 | 9 | Power rises the slower the user is compared to $target. | Inflicts regular damage. The lower the user's Speed compared to $target's, the more power this move has. |
8 | 7 | 9 | Has double power if $target has already taken damage this turn. | Inflicts regular damage. Has double power if $target has already taken damage this turn. |
9 | 8 | 9 | Inflicts damage based on $target's Attack stat instead of the user's. | Inflicts regular damage. Damage is calculated using $target's Attack stat rather than the user's. |
10 | 9 | 9 | Has an increased chance for a critical hit. | Inflicts regular damage. This move's critical hit rate is higher than usual. |
11 | 14 | 9 | Hits 2 to 5 times in one turn. | Inflicts regular damage. Hits two to five times in one turn, with damage calculated separately each time. |
12 | 15 | 9 | Hits 4 to 5 times in one turn. | Inflicts regular damage. Hits four to five times in one turn, with damage calculated separately each time. |
13 | 16 | 9 | Digs underground and hits at the beginning of the next turn. | Inflicts regular damage. The user digs underground, dodging all moves until it attacks. At the beginning of the next turn, the user hits $target, even if $target has moved, and cannot move again that turn. |
14 | 17 | 9 | Lifts $target into the sky and hits at the beginning of the next turn. | Inflicts regular damage. The user carries $target into the sky. No moves can hit either Pokémon in this state. At the beginning of the next turn, the user slams $target to the ground, inflicting regular damage. The user cannot move again that turn. |
15 | 18 | 9 | Hits $target at the beginning of the turn after next. | Inflicts regular damage. Hits $target at the beginning of the user's turn two turns after this one, even if the target has moved. In the turn in-between, the user can use this move again, but it will miss any target that already has a Future Sight pending. |
16 | 19 | 9 | User moves back one tile, switching places with any Pokémon already there. | Inflicts regular damage. |
17 | 20 | 9 | Switches $target with the Pokémon behind it. | Inflicts regular damage. |
18 | 21 | 9 | Heals the user by half the damage dealt. | Inflicts regular damage. The user heals for half as many HP as it dealt in damage. |
19 | 22 | 9 | Teleports randomly. | The user teleports randomly to another tile. |
20 | 23 | 9 | Cannot be used the turn after hitting. | Inflicts regular damage. If the move succeeds, it cannot be used again on the next turn. |
21 | 25 | 9 | Lowers the user's range and Defense until its next turn. | Inflicts regular damage. The user's Defense is lowered and its range is lowered to one tile until the beginning of its next turn. |
22 | 26 | 9 | Damages the user if it misses. | Inflicts regular damage. If this move misses, the user takes some damage. |
23 | 28 | 9 | Has a $effect_chance% chance to raise the user's Attack. | Inflicts regular damage. Has a $effect_chance% chance to raise the user's Attack afterward. |
24 | 29 | 9 | Lowers the user's Attack. | Inflicts regular damage. Lowers the user's Attack afterward. |
25 | 30 | 9 | Has a $effect_chance% chance to lower $target's Defense. | Inflicts regular damage. Has a $effect_chance% chance to lower $target's Defense afterward. |
26 | 33 | 9 | Has a $effect_chance% chance to lower $target's Speed. | Inflicts regular damage. Has a $effect_chance% chance to lower $target's Speed afterward. |
27 | 36 | 9 | Has a $effect_chance% chance to lower $target's accuracy. | Inflicts regular damage. Has a $effect_chance% chance to lower $target's accuracy. |
28 | 37 | 9 | Has a $effect_chance% chance to paralyze $target. | Inflicts regular damage. Has a $effect_chance% chance to paralyze $target. |
29 | 38 | 9 | Puts $target to sleep. | Puts $target to sleep. |
30 | 39 | 9 | Has a $effect_chance% chance to poison $target. | Inflicts regular damage. Has a $effect_chance% chance to poison $target. |
31 | 40 | 9 | Has a $effect_chance% chance to badly poison $target. | Inflicts regular damage. Has a $effect_chance% chance to badly poison $target. |
32 | 41 | 9 | Has a $effect_chance% chance to burn $target. | Inflicts regular damage. Has a $effect_chance% chance to burn $target. |
33 | 42 | 9 | Has a $effect_chance% chance to freeze $target. | Inflicts regular damage. Has a $effect_chance% chance to freeze $target. |
34 | 43 | 9 | Has a $effect_chance% chance to confuse $target. | Inflicts regular damage. Has a $effect_chance% chance to confuse $target. |
35 | 44 | 9 | Has a $effect_chance% chance to make $target flinch. | Inflicts regular damage. Has a $effect_chance% chance to make $target flinch. |
36 | 47 | 9 | Permanently destroys $target's item if it is consumable. | Inflicts regular damage. Permanently destroys $target's item if the item can be consumed in battle. |
37 | 48 | 9 | Has double power against Pokémon with less than half their max HP remaining. | Inflicts regular damage. Has double power when calculating damage against a target with less than half its max HP remaining, on a target-by-target basis. |
38 | 49 | 9 | Has double power against poisoned Pokémon. | Inflicts regular damage. Has double power when calculating damage against a poisoned target, on a target-by-target basis. |
39 | 51 | 9 | Uses $target's item if it is consumable. | Inflicts regular damage. The user steals $target's item, if the item can be consumed in battle, and uses it on itself, or destroys it if it would have no effect. |
40 | 52 | 9 | Never misses. | Inflicts regular damage. Always has 100% accuracy. This move still misses Pokémon under the effects of []{move:dig} or []{move:sky-drop} and can still be dodged by abilities such as []{ability:instinct}. |
41 | 58 | 9 | Has a $effect_chance% chance to lower $target's range by one tile. | Inflicts regular damage. Has a $effect_chance% chance to lower $target's range by one tile. |
42 | 59 | 9 | Lowers the user's Attack and Defense. | Inflicts regular damage. Lowers the user's Attack and Defense afterward. |
43 | 60 | 9 | Inflicts regular damage with no additional effect. | Inflicts regular damage. |
44 | 61 | 9 | Has a $effect_chance% chance each to burn $target or make it flinch. | Inflicts regular damage. Has a $effect_chance% chance to burn $target, and a $effect_chance% chance, separately rolled, to make $target flinch. |
45 | 62 | 9 | Has a $effect_chance% chance to burn $target. Thaws the user out if frozen. | Inflicts regular damage. Has a $effect_chance% chance to burn $target. Can be used if the user is frozen, in which case it thaws out. |
46 | 63 | 9 | Lowers the user's range and Defense until its next turn. Has a $effect_chance% chance to paralyze $target. | Inflicts regular damage. The user's Defense is lowered and its range is lowered to one tile until the beginning of its next turn. Has a $effect_chance% chance to paralyze $target. |
47 | 64 | 9 | Hits 2 to 3 times in one turn. User has 0 range on its next turn. | Inflicts regular damage. Hits two to three times in one turn, with damage calculated separately for each hit. The user's range is lowered to 0 on its next turn. |
48 | 65 | 9 | Has double power and wakes $target up if it is asleep. | Inflicts regular damage. If $target is asleep, this move has double power and wakes $target up. |
49 | 66 | 9 | Has a $effect_chance% chance to poison $target and an increased chance for a critical hit. | Inflicts damage. Has a $effect_chance% chance to poison $target. This move's critical hit rate is higher than usual. |
50 | 67 | 9 | Heals the user by half the damage inflicted. Only works if $target is asleep. | Inflicts damage if $target is asleep, and fails otherwise. Heals the user for half as many HP as it dealt in damage. |
51 | 68 | 9 | Hits twice in one turn. Has a $effect_chance% chance to poison $target with each hit. | Inflicts regular damage. Hits twice in one turn. Has a $effect_chance% chance to poison $target with each hit. |
52 | 69 | 9 | Does nothing. | Does nothing. |