assets | ||
config | ||
data | ||
hits | ||
pokemon | ||
pokemon_v2 | ||
templates | ||
.dockerignore | ||
.gitignore | ||
circle.yml | ||
CONTRIBUTORS.txt | ||
Dockerfile | ||
gulpfile.js | ||
ISSUE_TEMPLATE | ||
LICENSE.rst | ||
Makefile | ||
manage.py | ||
package.json | ||
README.md | ||
requirements.txt | ||
setup.cfg | ||
test-requirements.txt |
PokeAPI
A RESTful API for Pokemon
LICENSE: BSD
Join Us On Slack!
Have a question or just want to discuss new ideas and improvements? Hit us up on slack. Consider talking with us here before creating new issue. This way we can keep issues here a bit more organized and helpful in the long run. Be excellent to eachother :)
Qnce you've signed up visit PokeAPI on Slack
Donations
Help to keep PokéAPI running! If you're using PokéAPI as a teaching resource or for a project, consider sending us a $10 donation to help keep the server up. We get over 2 million requests a month and it's quite costly!
See the bottom of the home page to donate.
DEPRECATION
Quite a lot of data is missing from the V1 API.
As of January 2015, no new data will be added to the v1 API, you will have to use the V2 API instead.
See This blog post for more information.
Setup
-
Download this source code into a working directory.
-
Install the requirements using pip:
$ make install
This will install all the required packages and libraries for using PokeAPI
- Set up the local developer environment using the following command:
$ make setup
- Run the server using the following command::
$ make serve
Visit localhost:8000 to see the running website!
If you ever need to wipe the database use this command:
$ make wipe_db
V1 Database setup
Start Django shell
$ python manage.py shell --settings=config.local
import build functions
$ from data.v1.build import *
run the functions in order to populate v1 tables
$ build_pokes()
$ build_abilities()
$ build moves()
etc...
V2 Database setup
Start Django shell
$ python manage.py shell --settings=config.local
run the build script with
$ from data.v2.build import build_all
$ build_all()
Each time the build script is run it will iterate over each table in the database, wipe it and rewrite each row using the data found in data/v2/csv. When building against sqlite we've heard it can take a ridiculously long time to finish building out the database. In this case you can set up just the portions of the db that you need.
$ from data.v2.build import *
$ build_languages()
$ build_abilities()
...
Heres a list of the data building functions
- build_languages()
- build_regions()
- build_generations()
- build_versions()
- build_stats()
- build_damage_classes()
- build_abilities()
- build_characteristics()
- build_egg_groups()
- build_growth_rates()
- build_items()
- build_types()
- build_contests()
- build_moves()
- build_berries()
- build_natures()
- build_genders()
- build_experiences()
- build_machines()
- build_evolutions()
- build_pokedexes()
- build_locations()
- build_pokemons()
- build_encounters()
- build_pal_parks()
Docker
The application can be built and run as a Docker container for easy deployments
From the root directory of the cloned repo
docker build -t pokeapi .
Run the container on host port 8000
docker run -d -p 8000:8000 pokeapi
Contributing
All contributions are welcome: bug fixes, data contributions, recommendations.
Please see the issues on GitHub before you submit a pull request or raise an issue, someone else might have beat you to it.
To contribute to this repository:
-
Download the project using git clone:
git clone git@github.com:<YOUR_USERNAME>/pokeapi.git
- Create a new branch with a descriptive name:
git checkout -b my_new_branch
-
Write some code, fix something, and add a test to prove that it works. No pull request will be accepted without tests passing, or without new tests if new features are added.
-
Commit your code and push it to GitHub
-
Open a new pull request and describe the changes you have made.
-
We'll accept your changes after review.
Simple!