After some more investigating and talking to the bulbapedia maintainers of the Johto Safari Zone page I've been able to gain additional insight on the mechanics and the encounter slots of the safari zone, as such I applied what I learned and had to correct large chunks of data here.
+ Update encounter slots
+ Repositioned encounter slots IDs
+ Updated encounter conditions (Johto Safari Zone's encounter aren't affected by the presence of the national dex)
After some research I found that the Johto Safari zone uses different encounter slots for morning, day and night and I also arrived at these chances for them, I modified the encounters and added the new encounter slots as appropriate, these chances could be wrong but I experimentally tested them and believe that these chances are correct, the chances I found are as follow:
+ When walking there are 10 slots with 10% chance each
+ When fishing with an old-rod, good-rod, super-rod or when surfing the chances are as follow:
| Morning | Day | Night |
|---------|-----|-------|
| 10% | 10% | 5% |
| 10% | 10% | 10% |
| 10% | 5% | 5% |
| 10% | 10% | 10% |
| 5% | 5% | 15% |
| 10% | 10% | 15% |
| 5% | 15% | 0% |
| 10% | 15% | 0% |
| 15% | 0% | 10% |
| 15% | 0% | 10% |
| 0% | 10% | 10% |
| 0% | 10% | 10% |
Will update if more precise information becomes available
+ National Dex requirement for Hearthome Eeevee D/P
+ Defeat Jupiter Eterna City Togepi Egg
+ Remove Togepi Egg from D/P (was incorrect)
+ Clear Team Galactic Iron Island Riolu Egg
Roaming Pokémon can be encountered exclusively on grass or water in different situations in different games and at different encounter rates, which is something that wasn't reflected in the previous encounter method (which used to be only one).
+ Added Roaming grass encounter method
+ Added Roaming water encounter method
+ Moved Crystal, Firered, Leafgreen, Ruby, Sapphire and Emerald roaming Pokémon to the new encounter methods
For some reason the conditions on this specific area where missing in crystal, despite the data being present in encounters the conditions were not attached to them
After much research I was able to find out some mechanics from the johto safari zone, it uses completely different encounter slots in walking, surfing, old rod, good rod and super rod, I was able to determine that it's 10 walk slots all have a 10% chance but wasn't so lucky in finding the chance for the surfing, old rod, good rod and super rod 12 slots, I have -some- confidence that it has 10 10% chance slots and 2 0% chance slots, if more info comes to light about these slots I'll update this info at another time.
+ Added Johto Safari Zone location
+ Added all 12 Safari Zone areas
+ Added all 2880 encounters from the safari zone (For both HG and SS)
Previously the sprite endpoint returned the relative path of
the image with a /media/ prefix which was not useful for API consumer.
Now it returns a URL pointing to the image present in github.com/PokeApi/Sprites.
Signed-off-by: Aniket Chakraborty <aniket2583@gmail.com>
- Replaced the encounter method on the underwater encounters in RSE from 'surf' to 'seaweed'
- Added missing location areas for island cave, desert ruins and ancient tomb
- Added missing encounters for the legendary regies (Regirock, Regice and Registeel)
- Added missing encounters for Latios and Latias at Southern Island
Added encounter methods and slots for:
- Squirt Bottle
- Wailmer Pail
Added missing locations and their areas where applicable:
- Two island
- Three island
- Three isle path
- Six island
- Seven island
- Birth island
- Navel rock
- Faraway island
- Hoenn Battle Frontier
Added missing encounters:
- Deoxis in Birth Island (FR LG & E)
- Lugia and Ho-Oh in Navel Rock (FR LG & E)
- Mew in Faraway island (E)
- Sudowoodo in Johto Route 36 (G S C HG & SS)
- Sudowoodo in Hoenn Battle Frontier (E)
Some wrong encoutner slots ID were being used bby Pokémon crystal's headbutt encounters, this resulted in erroneous chances which didn't add up to 100% in an area.
Due to an error the headbutt importer script used the wrong tables for gold and silver, this commit re-run this tool with the correct data and solved the inconsistencies that were present in the previous commits.
- Replaced all headbutt encounters with their correct counterparts
- Relocated some encounter's IDs
- Created location area Bell Tower 1f
- Moved Pokémon Crystal's Suicune encounter from Bell Tower Roof to Bell Tower 1f (it's correct position)
- Snorlax in GSC, HGSS
- Groudon, Kyogre and Rayquaza in RSE
- Removed unused Goldenrod city area location area
- Changed location area prose to some areas to correct duplicate location name in display
- Added proper default values for story-progress condition
- Added new condition 'other' for weirder conditions
- Added missing areas for legendary encounters in Hoenn
- Added missing locations for legendary encounters in Hoenn