phaser/src/core
2014-09-01 02:41:07 +01:00
..
ArrayList.js Prevented objects with pixel perfect checks from over-riding other higher priority ID items (#983) 2014-07-15 11:20:57 +01:00
Camera.js Debug.cameraInfo no longer crashes if the camera bounds are nulled (thanks @wayfu #1143) 2014-08-28 02:13:51 +01:00
Filter.js Fix jshint issues in src/core 2014-03-25 14:56:05 -07:00
Game.js Canvas.removeFromDOM(canvas) will remove a canvas element from the DOM. 2014-09-01 02:38:21 +01:00
Group.js Events.onDestroy is a new signal that is dispatched whenever the parent is being destroyed. It's dispatched at the start of the destroy process, allowing you to perform any additional house cleaning needed (thanks @jonkelling #1084) 2014-08-28 02:56:06 +01:00
LinkedList.js Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure. 2014-04-25 15:11:54 +01:00
Plugin.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
PluginManager.js Fixed typo 2014-07-07 18:19:02 +02:00
ScaleManager.js ScaleManager has a new scaleMode called RESIZE which will tell Phaser to track the size of the parent container (either a dom element or the browser window if none given) and set the canvas size to match it. If the parent changes size the canvas will resize as well, keeping a 1:1 pixel ratio. There is also a new ScaleManager.setResizeCallback method which will let you define your own function to handle resize events from the game, such as re-positioning sprites for a fluid responsive layout (#642) 2014-09-01 01:52:04 +01:00
Signal.js Fixed _destroy issue in Signal. 2014-07-03 10:50:12 +01:00
SignalBinding.js Tidied up formatting and docs. 2014-07-02 15:25:07 +01:00
Stage.js ScaleManager window.resize handler would constantly dispatch enterPortrait and enterLandscape events on window resizing, regardless if it actually entered that orientation or not. 2014-09-01 01:02:48 +01:00
State.js Added Uint32Array polyfill for BitmapData manipulation, and optional dataview polyfill for IE9 P2 requirements in the resources folder. 2014-04-29 02:09:58 +01:00
StateManager.js SoundManager.destroy is a new method that will destroy all current sounds and reset any callbacks. 2014-08-29 11:37:47 +01:00
World.js The World bounds can now be set to any size, including smaller than the game dimensions. Before it was locked to a minimum size of the game canvas, but it can now be anything. 2014-09-01 02:41:07 +01:00