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Debug.cameraInfo no longer crashes if the camera bounds are nulled (thanks @wayfu #1143)
Camera.setBoundsToWorld no longer crashes if the camera bounds are nulled (thanks @wayfu #1143)
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4 changed files with 13 additions and 2 deletions
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.gitignore
vendored
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.gitignore
vendored
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@ -15,3 +15,4 @@ node_modules/
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# Build
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dist/
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/npm-debug.log
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@ -107,6 +107,8 @@ Version 2.1.0 - "Cairhien" - -in development-
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* Swapped argument order of Rectangle.containsRect (thanks @beeglebug #1095 #1125)
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* The Game configuration object "renderer" property was being wrongly assigned to Game.renderer instead of renderType (thanks @FedeOmoto #1127)
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* Fixed Group.removeBetweens default endIndex (thanks @darfux #1142)
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* Debug.cameraInfo no longer crashes if the camera bounds are nulled (thanks @wayfu #1143)
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* Camera.setBoundsToWorld no longer crashes if the camera bounds are nulled (thanks @wayfu #1143)
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### p2.js 0.6.0 Changes and New Features
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@ -274,7 +274,10 @@ Phaser.Camera.prototype = {
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*/
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setBoundsToWorld: function () {
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this.bounds.setTo(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height);
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if (this.bounds)
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{
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this.bounds.setTo(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height);
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}
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},
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@ -267,7 +267,12 @@ Phaser.Utils.Debug.prototype = {
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this.start(x, y, color);
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this.line('Camera (' + camera.width + ' x ' + camera.height + ')');
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this.line('X: ' + camera.x + ' Y: ' + camera.y);
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this.line('Bounds x: ' + camera.bounds.x + ' Y: ' + camera.bounds.y + ' w: ' + camera.bounds.width + ' h: ' + camera.bounds.height);
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if (camera.bounds)
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{
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this.line('Bounds x: ' + camera.bounds.x + ' Y: ' + camera.bounds.y + ' w: ' + camera.bounds.width + ' h: ' + camera.bounds.height);
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}
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this.line('View x: ' + camera.view.x + ' Y: ' + camera.view.y + ' w: ' + camera.view.width + ' h: ' + camera.view.height);
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this.stop();
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