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actions
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
animations
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jsdoc fixes and beta 23 prep
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2023-03-31 18:39:40 +01:00 |
cache
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
cameras
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Docs: BaseCamera#ignore() entries type
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2023-03-19 09:04:11 -07:00 |
core
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Added glowFXQuality and glowFXDistance config options
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2023-02-27 13:48:31 +00:00 |
create
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Added { willReadFrequently } to every canvas context, no matter where it comes from
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2023-03-09 17:30:04 +00:00 |
curves
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
data
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Fixed various jsdocs
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2023-02-07 01:24:10 +00:00 |
device
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Removed 'hasRequestVideoFrame' and added 'getVideoURL' function
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2023-04-11 17:01:42 +01:00 |
display
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Tidy the docs
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2023-04-05 14:38:19 +01:00 |
dom
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
events
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
fx
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Docs update
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2023-04-07 19:18:42 +01:00 |
gameobjects
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Return array of zones
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2023-04-12 02:07:59 +01:00 |
geom
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Use Frame if the Mesh has one and not defined
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2023-01-25 23:30:47 +00:00 |
input
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
loader
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Removed all mention of 'loadEvent' and 'asBlob'
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2023-04-11 18:26:35 +01:00 |
math
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Typo
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2023-04-04 17:55:37 +01:00 |
physics
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Matter.convertTilemapLayers had an edge-case which could create composite bodies unintentionally. If any tiles had multiple colliders and you were providing body creation options, the parts property in the options would be modified and then concatenated with any bodies created after it. This could mean that some tiles would be combined when they shouldn't be, and on large maps would eventually hang once the convex hull got too big / complex. It now runs a copy on the object before using it - fix #5977
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2023-04-12 03:08:52 +01:00 |
plugins
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
polyfills
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
renderer
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Update PreFXPipeline.js
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2023-04-12 02:43:42 +01:00 |
scale
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
scene
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Docs: correct cameras types
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2023-04-03 16:03:51 -07:00 |
sound
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Setting SoundManager.pauseOnBlur to true would not stop the audio if a game lost focus on certain browsers (like Firefox and Chrome on Android 13). This is now enforced via the new gameLostFocus flag. Fix #6354
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2023-04-12 03:23:21 +01:00 |
structs
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
textures
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Added getWebGLTexture method
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2023-04-11 23:42:17 +01:00 |
tilemaps
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Fixed return type
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2023-04-10 17:49:42 +01:00 |
time
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Change default callback scope to the timer event
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2023-04-06 10:25:09 -07:00 |
tweens
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Fixed doc types
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2023-04-04 17:55:56 +01:00 |
utils
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
const.js
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3.60 Beta 24 prep
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2023-04-04 18:02:17 +01:00 |
phaser-arcade-physics.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
phaser-core.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
phaser-esm.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
phaser-ie9.js
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
phaser.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |