phaser/src/renderer/webgl
2016-10-25 16:44:23 +01:00
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shaders Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components. 2016-10-18 17:03:25 +01:00
BatchManager.js Added ability to toggle multi-texture support at run-time. 2016-10-25 16:44:23 +01:00
FilterManager.js Removed gl texture ID. 2016-10-07 00:59:10 +01:00
FilterTexture.js Trying more things to get it working! 2016-10-19 00:23:40 +01:00
ShaderManager.js Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components. 2016-10-18 17:03:25 +01:00
StencilManager.js Fixed Graphics rendering. 2016-10-07 02:53:34 +01:00
WebGLRenderer.js Added ability to toggle multi-texture support at run-time. 2016-10-25 16:44:23 +01:00