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actions
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The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying . The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555
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2021-02-16 11:53:12 +00:00 |
animations
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Animation.createFromAseprite would calculate an incorrect frame duration if the frames didn't all have the same speed.
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2021-06-01 16:11:27 +01:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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Add min and max zoom to camera controls
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2021-02-14 21:07:37 -08:00 |
core
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Removed Config.domBehindCanvas property as it's never used internally. Fix #5749
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2021-06-18 18:03:07 +01:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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Fix missing out arg in Curves.Line#getTangent
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2021-02-09 09:44:06 -08:00 |
data
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
device
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Bail out of Device tests if running inside a Web Worker
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2021-01-19 09:40:59 +00:00 |
display
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Update RGBToString.js
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2021-03-02 11:30:38 -08:00 |
dom
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Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container.
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2021-03-30 10:23:45 +01:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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Fixed an issue in FillPathWebGL , IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720
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2021-05-27 14:48:40 +01:00 |
geom
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The Mesh Game Object would incorrectly cull faces if the Camera scrolled. It now calculates the cull correctly, regardless of camera world position, zoom or rotation. Fix #5570
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2021-04-13 14:44:46 +01:00 |
input
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The Input.Pointer.event property can now be a WheelEvent as well.
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2021-05-03 18:15:20 +01:00 |
loader
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Add capacitor:// to protocol check to prevent malformed double-url issue in capacitor
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2021-06-02 12:30:33 +01:00 |
math
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Fixed - Math#ToXY: now the existing vector passed as 'out' is setted even if 'index' is 0.
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2021-04-05 10:31:21 +02:00 |
physics
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Merge pull request #5577 from samme/patch-6
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2021-03-01 16:39:47 +00:00 |
plugins
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Use var and pass mapKey to constructor
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2021-03-26 11:11:21 +00:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @PhaserEditor2D)
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2021-05-26 15:38:51 +01:00 |
scale
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Make docs crystal clear
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2020-12-07 12:25:57 +00:00 |
scene
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Fixed jsdoc layout in #5631
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2021-03-30 10:41:43 +01:00 |
sound
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Update WebAudioSoundManager.js
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2021-03-26 11:24:56 +00:00 |
structs
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Fixed jsdoc
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2021-05-24 17:34:06 +01:00 |
textures
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#5689 moved _pending to beginning of function
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2021-05-13 10:52:06 +02:00 |
tilemaps
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Update ParseTilesets.js
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2021-02-16 11:44:49 +00:00 |
time
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Improved JSDocs
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2021-04-26 10:05:57 +01:00 |
tweens
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
utils
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Add MoveAbove, MoveBelow methods of List structure
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2021-04-26 15:17:42 +08:00 |
const.js
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Preparing for 3.56
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2021-06-01 16:11:42 +01:00 |
phaser-arcade-physics.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |
phaser-core.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |
phaser-ie9.js
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Created new IE9 specific build
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2021-01-19 09:40:09 +00:00 |
phaser.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |