phaser/src
2021-06-18 18:03:07 +01:00
..
actions The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying. The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555 2021-02-16 11:53:12 +00:00
animations Animation.createFromAseprite would calculate an incorrect frame duration if the frames didn't all have the same speed. 2021-06-01 16:11:27 +01:00
cache finished updating culling system 2020-09-18 17:16:52 +02:00
cameras Add min and max zoom to camera controls 2021-02-14 21:07:37 -08:00
core Removed Config.domBehindCanvas property as it's never used internally. Fix #5749 2021-06-18 18:03:07 +01:00
create Revert "clean up" 2020-04-10 20:55:31 +02:00
curves Fix missing out arg in Curves.Line#getTangent 2021-02-09 09:44:06 -08:00
data Replace integer with number 2020-11-23 10:22:13 +00:00
device Bail out of Device tests if running inside a Web Worker 2021-01-19 09:40:59 +00:00
display Update RGBToString.js 2021-03-02 11:30:38 -08:00
dom Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container. 2021-03-30 10:23:45 +01:00
events Revert "clean up" 2020-04-10 20:55:31 +02:00
gameobjects Fixed an issue in FillPathWebGL, IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720 2021-05-27 14:48:40 +01:00
geom The Mesh Game Object would incorrectly cull faces if the Camera scrolled. It now calculates the cull correctly, regardless of camera world position, zoom or rotation. Fix #5570 2021-04-13 14:44:46 +01:00
input The Input.Pointer.event property can now be a WheelEvent as well. 2021-05-03 18:15:20 +01:00
loader Add capacitor:// to protocol check to prevent malformed double-url issue in capacitor 2021-06-02 12:30:33 +01:00
math Fixed - Math#ToXY: now the existing vector passed as 'out' is setted even if 'index' is 0. 2021-04-05 10:31:21 +02:00
physics Merge pull request #5577 from samme/patch-6 2021-03-01 16:39:47 +00:00
plugins Use var and pass mapKey to constructor 2021-03-26 11:11:21 +00:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @PhaserEditor2D) 2021-05-26 15:38:51 +01:00
scale Make docs crystal clear 2020-12-07 12:25:57 +00:00
scene Fixed jsdoc layout in #5631 2021-03-30 10:41:43 +01:00
sound Update WebAudioSoundManager.js 2021-03-26 11:24:56 +00:00
structs Fixed jsdoc 2021-05-24 17:34:06 +01:00
textures #5689 moved _pending to beginning of function 2021-05-13 10:52:06 +02:00
tilemaps Update ParseTilesets.js 2021-02-16 11:44:49 +00:00
time Improved JSDocs 2021-04-26 10:05:57 +01:00
tweens More integer to number changes 2020-11-23 10:32:00 +00:00
utils Add MoveAbove, MoveBelow methods of List structure 2021-04-26 15:17:42 +08:00
const.js Preparing for 3.56 2021-06-01 16:11:42 +01:00
phaser-arcade-physics.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-core.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-ie9.js Created new IE9 specific build 2021-01-19 09:40:09 +00:00
phaser.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00