mirror of
https://github.com/photonstorm/phaser
synced 2024-12-25 12:33:38 +00:00
527 lines
14 KiB
JavaScript
527 lines
14 KiB
JavaScript
var Formats = require('../Formats');
|
|
var Tileset = require('../Tileset');
|
|
var Tile = require('../Tile');
|
|
var Extend = require("../../../utils/object/Extend");
|
|
|
|
var ParseJSONTiled = function (key, json)
|
|
{
|
|
if (json.orientation !== 'orthogonal')
|
|
{
|
|
console.warn('Only orthogonal map types are supported in this version of Phaser');
|
|
return null;
|
|
}
|
|
|
|
// Map data will consist of: layers, objects, images, tilesets, sizes
|
|
var map = {
|
|
width: json.width,
|
|
height: json.height,
|
|
name: key,
|
|
tileWidth: json.tilewidth,
|
|
tileHeight: json.tileheight,
|
|
orientation: json.orientation,
|
|
format: Formats.TILED_JSON,
|
|
version: json.version,
|
|
properties: json.properties,
|
|
widthInPixels: json.width * json.tilewidth,
|
|
heightInPixels: json.height * json.tileheight
|
|
};
|
|
|
|
// Tile Layers
|
|
var layers = [];
|
|
|
|
for (var i = 0; i < json.layers.length; i++)
|
|
{
|
|
if (json.layers[i].type !== 'tilelayer')
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var curl = json.layers[i];
|
|
|
|
// Base64 decode data if necessary
|
|
// NOTE: uncompressed base64 only.
|
|
|
|
if (!curl.compression && curl.encoding && curl.encoding === 'base64')
|
|
{
|
|
var binaryString = window.atob(curl.data);
|
|
var len = binaryString.length;
|
|
var bytes = new Array(len);
|
|
|
|
// Interpret binaryString as an array of bytes representing
|
|
// little-endian encoded uint32 values.
|
|
for (var j = 0; j < len; j+=4)
|
|
{
|
|
bytes[j / 4] = (
|
|
binaryString.charCodeAt(j) |
|
|
binaryString.charCodeAt(j + 1) << 8 |
|
|
binaryString.charCodeAt(j + 2) << 16 |
|
|
binaryString.charCodeAt(j + 3) << 24
|
|
) >>> 0;
|
|
}
|
|
|
|
curl.data = bytes;
|
|
|
|
delete curl.encoding;
|
|
}
|
|
else if (curl.compression)
|
|
{
|
|
console.warn('TilemapParser.parseTiledJSON - Layer compression is unsupported, skipping layer \'' + curl.name + '\'');
|
|
continue;
|
|
}
|
|
|
|
var layer = {
|
|
|
|
name: curl.name,
|
|
x: curl.x,
|
|
y: curl.y,
|
|
width: curl.width,
|
|
height: curl.height,
|
|
widthInPixels: curl.width * json.tilewidth,
|
|
heightInPixels: curl.height * json.tileheight,
|
|
alpha: curl.opacity,
|
|
visible: curl.visible,
|
|
properties: {},
|
|
indexes: [],
|
|
callbacks: [],
|
|
bodies: []
|
|
|
|
};
|
|
|
|
if (curl.properties)
|
|
{
|
|
layer.properties = curl.properties;
|
|
}
|
|
|
|
var x = 0;
|
|
var row = [];
|
|
var output = [];
|
|
var rotation, flipped, flippedVal, gid;
|
|
|
|
// Loop through the data field in the JSON.
|
|
|
|
// This is an array containing the tile indexes, one after the other. -1 = no tile, everything else = the tile index (starting at 1 for Tiled, 0 for CSV)
|
|
// If the map contains multiple tilesets then the indexes are relative to that which the set starts from.
|
|
// Need to set which tileset in the cache = which tileset in the JSON, if you do this manually it means you can use the same map data but a new tileset.
|
|
|
|
for (var t = 0, len = curl.data.length; t < len; t++)
|
|
{
|
|
rotation = 0;
|
|
flipped = false;
|
|
gid = curl.data[t];
|
|
flippedVal = 0;
|
|
|
|
// If true the current tile is flipped or rotated (Tiled TMX format)
|
|
if (gid > 0x20000000)
|
|
{
|
|
// FlippedX
|
|
if (gid > 0x80000000)
|
|
{
|
|
gid -= 0x80000000;
|
|
flippedVal += 4;
|
|
}
|
|
|
|
// FlippedY
|
|
if (gid > 0x40000000)
|
|
{
|
|
gid -= 0x40000000;
|
|
flippedVal += 2;
|
|
}
|
|
|
|
// FlippedAD (anti-diagonal = top-right is swapped with bottom-left corners)
|
|
if (gid > 0x20000000)
|
|
{
|
|
gid -= 0x20000000;
|
|
flippedVal += 1;
|
|
}
|
|
|
|
switch (flippedVal)
|
|
{
|
|
case 5:
|
|
rotation = Math.PI / 2;
|
|
break;
|
|
|
|
case 6:
|
|
rotation = Math.PI;
|
|
break;
|
|
|
|
case 3:
|
|
rotation = 3 * Math.PI / 2;
|
|
break;
|
|
|
|
case 4:
|
|
rotation = 0;
|
|
flipped = true;
|
|
break;
|
|
|
|
case 7:
|
|
rotation = Math.PI / 2;
|
|
flipped = true;
|
|
break;
|
|
|
|
case 2:
|
|
rotation = Math.PI;
|
|
flipped = true;
|
|
break;
|
|
|
|
case 1:
|
|
rotation = 3 * Math.PI / 2;
|
|
flipped = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// index, x, y, width, height
|
|
if (gid > 0)
|
|
{
|
|
var tile = new Tile(layer, gid, x, output.length, json.tilewidth, json.tileheight);
|
|
|
|
tile.rotation = rotation;
|
|
tile.flipped = flipped;
|
|
|
|
if (flippedVal !== 0)
|
|
{
|
|
// The WebGL renderer uses this to flip UV coordinates before drawing
|
|
tile.flippedVal = flippedVal;
|
|
}
|
|
|
|
row.push(tile);
|
|
}
|
|
else
|
|
{
|
|
row.push(new Tile(layer, -1, x, output.length, json.tilewidth, json.tileheight));
|
|
|
|
// TODO: enable insert null functionality
|
|
// if (Phaser.TilemapParser.INSERT_NULL)
|
|
// {
|
|
// row.push(null);
|
|
// }
|
|
// else
|
|
// {
|
|
// row.push(new Phaser.Tile(layer, -1, x, output.length, json.tilewidth, json.tileheight));
|
|
// }
|
|
}
|
|
|
|
x++;
|
|
|
|
if (x === curl.width)
|
|
{
|
|
output.push(row);
|
|
x = 0;
|
|
row = [];
|
|
}
|
|
}
|
|
|
|
layer.data = output;
|
|
|
|
layers.push(layer);
|
|
}
|
|
|
|
map.layers = layers;
|
|
|
|
// Images
|
|
var images = [];
|
|
|
|
for (var i = 0; i < json.layers.length; i++)
|
|
{
|
|
if (json.layers[i].type !== 'imagelayer')
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var curi = json.layers[i];
|
|
|
|
var image = {
|
|
|
|
name: curi.name,
|
|
image: curi.image,
|
|
x: curi.x,
|
|
y: curi.y,
|
|
alpha: curi.opacity,
|
|
visible: curi.visible,
|
|
properties: {}
|
|
|
|
};
|
|
|
|
if (curi.properties)
|
|
{
|
|
image.properties = curi.properties;
|
|
}
|
|
|
|
images.push(image);
|
|
|
|
}
|
|
|
|
map.images = images;
|
|
|
|
// Tilesets & Image Collections
|
|
var tilesets = [];
|
|
var imagecollections = [];
|
|
var lastSet = null;
|
|
|
|
for (var i = 0; i < json.tilesets.length; i++)
|
|
{
|
|
// name, firstgid, width, height, margin, spacing, properties
|
|
var set = json.tilesets[i];
|
|
|
|
if (set.image)
|
|
{
|
|
var newSet = new Tileset(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
|
|
|
|
if (set.tileproperties)
|
|
{
|
|
newSet.tileProperties = set.tileproperties;
|
|
}
|
|
|
|
// For a normal sliced tileset the row/count/size information is computed when updated.
|
|
// This is done (again) after the image is set.
|
|
newSet.updateTileData(set.imagewidth, set.imageheight);
|
|
|
|
tilesets.push(newSet);
|
|
}
|
|
else
|
|
{
|
|
// TODO: ImageCollection
|
|
|
|
// var newCollection = new Phaser.ImageCollection(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
|
|
|
|
// for (var ti in set.tiles)
|
|
// {
|
|
// var image = set.tiles[ti].image;
|
|
// var gid = set.firstgid + parseInt(ti, 10);
|
|
// newCollection.addImage(gid, image);
|
|
// }
|
|
|
|
// imagecollections.push(newCollection);
|
|
}
|
|
|
|
// We've got a new Tileset, so set the lastgid into the previous one
|
|
if (lastSet)
|
|
{
|
|
lastSet.lastgid = set.firstgid - 1;
|
|
}
|
|
|
|
lastSet = set;
|
|
}
|
|
|
|
map.tilesets = tilesets;
|
|
map.imagecollections = imagecollections;
|
|
|
|
// Objects & Collision Data (polylines, etc)
|
|
var objects = {};
|
|
var collision = {};
|
|
|
|
function slice (obj, fields) {
|
|
|
|
var sliced = {};
|
|
|
|
for (var k in fields)
|
|
{
|
|
var key = fields[k];
|
|
|
|
if (typeof obj[key] !== 'undefined')
|
|
{
|
|
sliced[key] = obj[key];
|
|
}
|
|
}
|
|
|
|
return sliced;
|
|
}
|
|
|
|
for (var i = 0; i < json.layers.length; i++)
|
|
{
|
|
if (json.layers[i].type !== 'objectgroup')
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var curo = json.layers[i];
|
|
|
|
objects[curo.name] = [];
|
|
collision[curo.name] = [];
|
|
|
|
for (var v = 0, len = curo.objects.length; v < len; v++)
|
|
{
|
|
// Object Tiles
|
|
if (curo.objects[v].gid)
|
|
{
|
|
var object = {
|
|
|
|
gid: curo.objects[v].gid,
|
|
name: curo.objects[v].name,
|
|
type: curo.objects[v].hasOwnProperty("type") ? curo.objects[v].type : "",
|
|
x: curo.objects[v].x,
|
|
y: curo.objects[v].y,
|
|
visible: curo.objects[v].visible,
|
|
properties: curo.objects[v].properties
|
|
|
|
};
|
|
|
|
if (curo.objects[v].rotation)
|
|
{
|
|
object.rotation = curo.objects[v].rotation;
|
|
}
|
|
|
|
objects[curo.name].push(object);
|
|
}
|
|
else if (curo.objects[v].polyline)
|
|
{
|
|
var object = {
|
|
|
|
name: curo.objects[v].name,
|
|
type: curo.objects[v].type,
|
|
x: curo.objects[v].x,
|
|
y: curo.objects[v].y,
|
|
width: curo.objects[v].width,
|
|
height: curo.objects[v].height,
|
|
visible: curo.objects[v].visible,
|
|
properties: curo.objects[v].properties
|
|
|
|
};
|
|
|
|
if (curo.objects[v].rotation)
|
|
{
|
|
object.rotation = curo.objects[v].rotation;
|
|
}
|
|
|
|
object.polyline = [];
|
|
|
|
// Parse the polyline into an array
|
|
for (var p = 0; p < curo.objects[v].polyline.length; p++)
|
|
{
|
|
object.polyline.push([ curo.objects[v].polyline[p].x, curo.objects[v].polyline[p].y ]);
|
|
}
|
|
|
|
collision[curo.name].push(object);
|
|
objects[curo.name].push(object);
|
|
}
|
|
// polygon
|
|
else if (curo.objects[v].polygon)
|
|
{
|
|
var object = slice(curo.objects[v], ['name', 'type', 'x', 'y', 'visible', 'rotation', 'properties']);
|
|
|
|
// Parse the polygon into an array
|
|
object.polygon = [];
|
|
|
|
for (var p = 0; p < curo.objects[v].polygon.length; p++)
|
|
{
|
|
object.polygon.push([curo.objects[v].polygon[p].x, curo.objects[v].polygon[p].y]);
|
|
}
|
|
|
|
objects[curo.name].push(object);
|
|
|
|
}
|
|
// ellipse
|
|
else if (curo.objects[v].ellipse)
|
|
{
|
|
var object = slice(curo.objects[v], ['name', 'type', 'ellipse', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties']);
|
|
objects[curo.name].push(object);
|
|
}
|
|
// otherwise it's a rectangle
|
|
else
|
|
{
|
|
var object = slice(curo.objects[v], ['name', 'type', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties']);
|
|
object.rectangle = true;
|
|
objects[curo.name].push(object);
|
|
}
|
|
}
|
|
}
|
|
|
|
map.objects = objects;
|
|
map.collision = collision;
|
|
|
|
map.tiles = [];
|
|
|
|
// Finally lets build our super tileset index
|
|
for (var i = 0; i < map.tilesets.length; i++)
|
|
{
|
|
var set = map.tilesets[i];
|
|
|
|
var x = set.tileMargin;
|
|
var y = set.tileMargin;
|
|
|
|
var count = 0;
|
|
var countX = 0;
|
|
var countY = 0;
|
|
|
|
for (var t = set.firstgid; t < set.firstgid + set.total; t++)
|
|
{
|
|
// Can add extra properties here as needed
|
|
map.tiles[t] = [x, y, i];
|
|
|
|
x += set.tileWidth + set.tileSpacing;
|
|
|
|
count++;
|
|
|
|
if (count === set.total)
|
|
{
|
|
break;
|
|
}
|
|
|
|
countX++;
|
|
|
|
if (countX === set.columns)
|
|
{
|
|
x = set.tileMargin;
|
|
y += set.tileHeight + set.tileSpacing;
|
|
|
|
countX = 0;
|
|
countY++;
|
|
|
|
if (countY === set.rows)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// assign tile properties
|
|
|
|
var layer;
|
|
var tile;
|
|
var sid;
|
|
var set;
|
|
|
|
// go through each of the map data layers
|
|
for (var i = 0; i < map.layers.length; i++)
|
|
{
|
|
layer = map.layers[i];
|
|
|
|
set = null;
|
|
|
|
// rows of tiles
|
|
for (var j = 0; j < layer.data.length; j++)
|
|
{
|
|
row = layer.data[j];
|
|
|
|
// individual tiles
|
|
for (var k = 0; k < row.length; k++)
|
|
{
|
|
tile = row[k];
|
|
|
|
if (tile === null || tile.index < 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// find the relevant tileset
|
|
|
|
sid = map.tiles[tile.index][2];
|
|
set = map.tilesets[sid];
|
|
|
|
|
|
// if that tile type has any properties, add them to the tile object
|
|
|
|
if (set.tileProperties && set.tileProperties[tile.index - set.firstgid])
|
|
{
|
|
tile.properties = Extend(tile.properties, set.tileProperties[tile.index - set.firstgid]);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
return map;
|
|
};
|
|
|
|
module.exports = ParseJSONTiled;
|