mirror of
https://github.com/photonstorm/phaser
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69 lines
2.4 KiB
JavaScript
69 lines
2.4 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Utils = require('../../renderer/webgl/Utils');
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/**
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* Renders this Game Object with the WebGL Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.TileSprite#renderWebGL
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* @since 3.0.0
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* @private
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*
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* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
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* @param {Phaser.GameObjects.TileSprite} src - The Game Object being rendered in this call.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
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var TileSpriteWebGLRenderer = function (renderer, src, camera, parentMatrix)
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{
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src.updateCanvas();
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var width = src.width;
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var height = src.height;
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if (width === 0 || height === 0)
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{
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return;
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}
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camera.addToRenderList(src);
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var getTint = Utils.getTintAppendFloatAlpha;
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var pipeline = renderer.pipelines.set(src.pipeline, src);
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var textureUnit = pipeline.setTexture2D(src.fillPattern, src);
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pipeline.batchTexture(
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src,
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src.fillPattern,
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src.displayFrame.width * src.tileScaleX, src.displayFrame.height * src.tileScaleY,
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src.x, src.y,
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width, height,
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src.scaleX, src.scaleY,
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src.rotation,
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src.flipX, src.flipY,
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src.scrollFactorX, src.scrollFactorY,
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src.originX * width, src.originY * height,
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0, 0, width, height,
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getTint(src.tintTopLeft, camera.alpha * src._alphaTL),
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getTint(src.tintTopRight, camera.alpha * src._alphaTR),
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getTint(src.tintBottomLeft, camera.alpha * src._alphaBL),
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getTint(src.tintBottomRight, camera.alpha * src._alphaBR),
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src.tintFill,
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(src.tilePositionX % src.displayFrame.width) / src.displayFrame.width,
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(src.tilePositionY % src.displayFrame.height) / src.displayFrame.height,
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camera,
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parentMatrix,
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false,
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textureUnit
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);
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};
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module.exports = TileSpriteWebGLRenderer;
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