mirror of
https://github.com/photonstorm/phaser
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30 lines
1.2 KiB
JavaScript
30 lines
1.2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.TileSprite#renderCanvas
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* @since 3.0.0
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* @private
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*
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* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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* @param {Phaser.GameObjects.TileSprite} src - The Game Object being rendered in this call.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
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var TileSpriteCanvasRenderer = function (renderer, src, camera, parentMatrix)
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{
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src.updateCanvas();
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camera.addToRenderList(src);
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renderer.batchSprite(src, src.frame, camera, parentMatrix);
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};
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module.exports = TileSpriteCanvasRenderer;
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