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https://github.com/photonstorm/phaser
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34 lines
1.3 KiB
JavaScript
34 lines
1.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2022 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var GetCalcMatrix = require('../GetCalcMatrix');
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/**
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* Renders this Game Object with the WebGL Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Extern#renderWebGL
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* @since 3.16.0
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* @private
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*
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* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
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* @param {Phaser.GameObjects.Extern} src - The Game Object being rendered in this call.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
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var ExternWebGLRenderer = function (renderer, src, camera, parentMatrix)
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{
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renderer.pipelines.clear();
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var calcMatrix = GetCalcMatrix(src, camera, parentMatrix).calc;
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src.render.call(src, renderer, camera, calcMatrix);
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renderer.pipelines.rebind();
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};
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module.exports = ExternWebGLRenderer;
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