mirror of
https://github.com/photonstorm/phaser
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33 lines
1.2 KiB
JavaScript
33 lines
1.2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Graphics = require('./Graphics');
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var GameObjectFactory = require('../GameObjectFactory');
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/**
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* Creates a new Graphics Game Object and adds it to the Scene.
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*
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* Note: This method will only be available if the Graphics Game Object has been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectFactory#graphics
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* @since 3.0.0
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*
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* @param {Phaser.Types.GameObjects.Graphics.Options} [config] - The Graphics configuration.
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*
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* @return {Phaser.GameObjects.Graphics} The Game Object that was created.
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*/
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GameObjectFactory.register('graphics', function (config)
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{
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return this.displayList.add(new Graphics(this.scene, config));
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});
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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