mirror of
https://github.com/photonstorm/phaser
synced 2024-12-02 09:30:06 +00:00
64 lines
1.5 KiB
TypeScript
64 lines
1.5 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.load.image('atari', 'assets/sprites/atari800xl.png');
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game.load.start();
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}
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var atari: Phaser.Sprite;
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function create() {
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atari = game.add.sprite(200, 300, 'atari');
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atari.texture.alpha = 0.5;
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//atari.scale.setTo(1.5, 1.5);
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//atari.physics.shape.setSize(150, 50);
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//atari.physics.shape.offset.setTo(50, 25);
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//atari.physics.gravity.setTo(0, 2);
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atari.body.bounce.setTo(0.7, 0.7);
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atari.body.drag.setTo(10, 10);
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}
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function update() {
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atari.body.acceleration.x = 0;
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atari.body.acceleration.y = 0;
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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atari.body.acceleration.x = -150;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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atari.body.acceleration.x = 150;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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atari.body.acceleration.y = -150;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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atari.body.acceleration.y = 150;
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}
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}
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function render() {
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atari.body.renderDebugInfo(16, 16);
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Phaser.DebugUtils.renderSpritePhysicsBody(atari);
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}
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})();
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