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assets
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Brand new physics system finally (mostly) working. Some poly issues to resolve, but it's running well.
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2013-06-18 19:37:09 +01:00 |
cameras
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Fixed world drag support and other input modifications.
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2013-06-07 07:35:28 +01:00 |
groups
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Updated Loader component and fixed a few Pointer issues.
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2013-06-05 02:58:16 +01:00 |
input
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
misc
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Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
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2013-06-12 19:53:48 +01:00 |
mobile
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Updated Loader component and fixed a few Pointer issues.
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2013-06-05 02:58:16 +01:00 |
particles
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New Texture and Transform components which are now used by Sprite, Group and Camera.
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2013-06-06 02:47:08 +01:00 |
physics
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After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
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2013-06-21 23:39:29 +01:00 |
scrollzones
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
sprites
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
states
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Updated Loader component and fixed a few Pointer issues.
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2013-06-05 02:58:16 +01:00 |
tweens
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New Texture and Transform components which are now used by Sprite, Group and Camera.
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2013-06-06 02:47:08 +01:00 |
.gitignore
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Tidying up and adding gitignore for OS X
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2013-04-13 13:28:35 +01:00 |
index.php
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Fixed world drag support and other input modifications.
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2013-06-07 07:35:28 +01:00 |
Phaser Tests.sublime-project
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First push to github
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2013-04-12 17:19:56 +01:00 |
phaser-fx.js
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Preparing new tests
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2013-05-29 02:58:56 +01:00 |
phaser-mobile.css
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Added FullScreen API support and fixed numerous StageScaleMode issues.
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2013-05-14 03:37:38 +01:00 |
phaser.css
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New Input handler implemented.
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2013-05-16 02:36:58 +01:00 |
phaser.js
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After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
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2013-06-21 23:39:29 +01:00 |
Tests.csproj
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Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
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2013-06-13 17:15:16 +01:00 |