phaser/src/renderer/webgl
2018-07-19 13:19:02 +01:00
..
pipelines Better normal map handling 2018-07-13 11:14:22 +01:00
shaders Updated shader to support tint effect attribute 2018-06-30 11:33:28 +01:00
index.js Initial Commit 2018-03-30 13:46:44 -04:00
Utils.js Added jsdocs comments to WebGL utils 2018-04-25 13:17:33 -03:00
WebGLPipeline.js Pipelines have a boot handler now. 2018-07-13 11:13:46 +01:00
WebGLRenderer.js GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00