mirror of
https://github.com/photonstorm/phaser
synced 2024-12-19 17:44:45 +00:00
36 lines
1.6 KiB
Markdown
36 lines
1.6 KiB
Markdown
# Version 3.87 - Aoi - in dev
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## New Features
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* `FontFile` is a new File Type loader that allows you to load TTF/OTF fonts directly into Phaser, without the need for a 3rd party web font loader or CSS hacks. The loaded fonts can be used in the Text Game Objects, such as the example below:
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```js
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preload ()
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{
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this.load.font('Caroni', 'assets/fonts/ttf/caroni.otf', 'opentype');
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this.load.font('troika', 'assets/fonts/ttf/troika.otf', 'opentype');
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}
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create ()
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{
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this.add.text(32, 32, 'The face of the moon was in shadow.', { fontFamily: 'troika', fontSize: 80, color: '#ff0000' });
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this.add.text(150, 350, 'Waves flung themselves at the blue evening.', { fontFamily: 'Caroni', fontSize: 64, color: '#5656ee' });
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}
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```
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## Updates
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* The Particle Animation State is now optional. A Particle will not create an Animation State controller unless the `anim` property exists within the emitter configuration. By not creating the controller it leads to less memory overhead and a much faster clean-up time when destroying particles. Fix #6482 (thanks @samme)
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## Bug Fixes
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* Fixed the calculation of the index in `GetBitmapTextSize` that would lead to incorrect indexes vs. the docs and previous releases (thanks @bagyoni)
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* `Utils.String.RemoveAt` would incorrectly calculate the slice index if it was > 0. It will now remove the correctly specified character.
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## Examples, Documentation, Beta Testing and TypeScript
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Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
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@Jessime
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@drakang4
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@BenAfonso
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