phaser/src/gameobjects/components/Pipeline.js
2020-08-21 16:14:59 +01:00

124 lines
3.3 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the WebGL rendering pipeline of a Game Object.
*
* @namespace Phaser.GameObjects.Components.Pipeline
* @webglOnly
* @since 3.0.0
*/
var Pipeline = {
/**
* The initial WebGL pipeline of this Game Object.
*
* @name Phaser.GameObjects.Components.Pipeline#defaultPipeline
* @type {Phaser.Renderer.WebGL.WebGLPipeline}
* @default null
* @webglOnly
* @since 3.0.0
*/
defaultPipeline: null,
/**
* The current WebGL pipeline of this Game Object.
*
* @name Phaser.GameObjects.Components.Pipeline#pipeline
* @type {Phaser.Renderer.WebGL.WebGLPipeline}
* @default null
* @webglOnly
* @since 3.0.0
*/
pipeline: null,
/**
* Sets the initial WebGL Pipeline of this Game Object.
*
* This should only be called during the instantiation of the Game Object.
*
* @method Phaser.GameObjects.Components.Pipeline#initPipeline
* @webglOnly
* @since 3.0.0
*
* @param {string} [pipelineName=MultiPipeline] - The name of the pipeline to set on this Game Object. Defaults to the Multi Pipeline.
*
* @return {boolean} `true` if the pipeline was set successfully, otherwise `false`.
*/
initPipeline: function (pipelineName)
{
if (pipelineName === undefined) { pipelineName = 'MultiPipeline'; }
var renderer = this.scene.sys.game.renderer;
if (renderer && renderer.gl && renderer.hasPipeline(pipelineName))
{
this.defaultPipeline = renderer.getPipeline(pipelineName);
this.pipeline = this.defaultPipeline;
return true;
}
return false;
},
/**
* Sets the active WebGL Pipeline of this Game Object.
*
* @method Phaser.GameObjects.Components.Pipeline#setPipeline
* @webglOnly
* @since 3.0.0
*
* @param {string} pipelineName - The name of the pipeline to set on this Game Object.
*
* @return {this} This Game Object instance.
*/
setPipeline: function (pipelineName)
{
var renderer = this.scene.sys.game.renderer;
if (renderer && renderer.gl && renderer.hasPipeline(pipelineName))
{
this.pipeline = renderer.getPipeline(pipelineName);
}
return this;
},
/**
* Resets the WebGL Pipeline of this Game Object back to the default it was created with.
*
* @method Phaser.GameObjects.Components.Pipeline#resetPipeline
* @webglOnly
* @since 3.0.0
*
* @return {boolean} `true` if the pipeline was set successfully, otherwise `false`.
*/
resetPipeline: function ()
{
this.pipeline = this.defaultPipeline;
return (this.pipeline !== null);
},
/**
* Gets the name of the WebGL Pipeline this Game Object is currently using.
*
* @method Phaser.GameObjects.Components.Pipeline#getPipelineName
* @webglOnly
* @since 3.0.0
*
* @return {string} The string-based name of the pipeline being used by this Game Object.
*/
getPipelineName: function ()
{
return this.pipeline.name;
}
};
module.exports = Pipeline;