phaser/src/gameobjects
2020-09-05 11:12:52 +01:00
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bitmaptext Improves JSDocs 2020-08-25 09:54:09 +01:00
blitter Uses setGameObject to support Light2D 2020-07-16 15:15:33 +01:00
components The Component.Animation.updateFrame method has now been removed. Everything is handled by setCurrentFrame instead, which removes one extra step out of the update process. 2020-09-05 11:12:52 +01:00
container Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly. 2020-09-02 12:24:27 +01:00
domelement Exposed on the main API namespace 2020-09-01 18:38:57 +01:00
events Expose the new events 2020-08-24 19:13:18 +01:00
extern Sprite, Rope, ParticleEmitterManager, Extern and DOMElement now all override the addedToScene and removedFromScene callbacks to handle further set-up tasks. 2020-08-24 19:24:02 +01:00
graphics Updated docs #5231 2020-08-03 10:37:01 +01:00
group GroupCreateConfig, which is used when calling Group.createMultiple or Group.createFromConfig, can now accept the following new properties: setOrigin: { x, y, stepX, stepY } which are applied to the items created by the Group. 2020-09-03 17:36:05 +01:00
image Correct texture type. Fix #5199 2020-07-13 13:29:01 +01:00
lights Bumping to 3.50 2020-07-31 13:41:29 +01:00
mesh Mesh and Quad Game Objects now support rendering with normal maps. 2020-07-16 15:25:06 +01:00
particles Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly. 2020-09-02 12:24:27 +01:00
pathfollower Correct texture type. Fix #5199 2020-07-13 13:29:01 +01:00
quad Correct texture type. Fix #5199 2020-07-13 13:29:01 +01:00
rendertexture Remove false import 2020-08-19 13:19:07 +01:00
rope Sprite, Rope, ParticleEmitterManager, Extern and DOMElement now all override the addedToScene and removedFromScene callbacks to handle further set-up tasks. 2020-08-24 19:24:02 +01:00
shader Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
shape GameObjects.Shape.Grid would render a white fill even if you passed undefined as the fill color in the constructor. It now doesn't render cells if no fill color is given. 2020-09-04 15:29:22 +01:00
sprite Improved docs 2020-09-04 13:58:34 +01:00
text Exported functions to namespace 2020-09-01 18:56:01 +01:00
tilesprite The TileSprite Game Objects now support rendering with normal maps. 2020-07-16 16:59:53 +01:00
typedefs Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
video Fixed Video return type. Fix #5003 2020-02-13 12:13:13 +00:00
zone Rename all setInteractive() arguments, and docs 2020-08-03 13:33:30 -07:00
BuildGameObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
BuildGameObjectAnimation.js Update BuildGameObjectAnimation.js 2020-09-04 17:16:51 +01:00
DisplayList.js Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly. 2020-09-02 12:24:27 +01:00
GameObject.js Added addedToScene and removedFromScene methods 2020-08-24 19:18:29 +01:00
GameObjectCreator.js GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally. 2020-08-24 19:19:19 +01:00
GameObjectFactory.js GameObjectFactory.events is a new property that references the Scene's Event Emitter. This is now used internally. 2020-08-24 19:20:20 +01:00
index.js Exported functions to namespace 2020-09-01 18:56:01 +01:00
UpdateList.js The Update List now uses the new checkQueue property to ensure no duplicate objects are on the active list. 2020-08-24 19:21:35 +01:00