mirror of
https://github.com/photonstorm/phaser
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39 lines
1 KiB
JavaScript
39 lines
1 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.image('ilkke', 'assets/sprites/ilkke.png');
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}
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var sprite1;
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var sprite2;
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var sprite3;
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function create() {
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game.stage.backgroundColor = '#2d2d2d';
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// Set the world (global) gravity
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game.physics.gravity.y = 100;
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// Sprite 1 will use the World (global) gravity
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sprite1 = game.add.sprite(300, 32, 'ilkke');
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sprite1.body.collideWorldBounds = true;
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sprite1.body.bounce.y = 0.8;
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// Sprite 2 is set to ignore the global gravity and use its own value
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sprite2 = game.add.sprite(400, 32, 'ilkke');
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sprite2.body.collideWorldBounds = true;
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sprite2.body.bounce.y = 0.8;
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sprite2.body.allowGravity = false;
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sprite2.body.gravity.y = 100;
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// Sprite 3 will use both the global gravity and its own value
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sprite3 = game.add.sprite(500, 32, 'ilkke');
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sprite3.body.collideWorldBounds = true;
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sprite3.body.bounce.y = 0.8;
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sprite3.body.gravity.y = 100;
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}
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