phaser/examples/buttons/changing the frames.js
2013-10-22 03:58:20 +01:00

32 lines
873 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.spritesheet('button', 'assets/buttons/number-buttons-90x90.png', 90,90);
game.load.image('background','assets/misc/starfield.jpg');
}
var button;
var background;
function create() {
// Setting the background colour
game.stage.backgroundColor = '#182d3b';
// The numbers given in parameters are the indexes of the frames, in this order: over, out, down
button = game.add.button(game.world.centerX, game.world.centerY, 'button', actionOnClick, this, 1, 0, 2);
// setting the anchor to the center
button.anchor.setTo(0.5, 0.5);
}
function actionOnClick () {
// Manually changing the frames of the button, i.e, how it will look when you play with it
button.setFrames(4, 3, 5);
}