mirror of
https://github.com/photonstorm/phaser
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32 lines
873 B
JavaScript
32 lines
873 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.spritesheet('button', 'assets/buttons/number-buttons-90x90.png', 90,90);
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game.load.image('background','assets/misc/starfield.jpg');
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}
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var button;
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var background;
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function create() {
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// Setting the background colour
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game.stage.backgroundColor = '#182d3b';
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// The numbers given in parameters are the indexes of the frames, in this order: over, out, down
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button = game.add.button(game.world.centerX, game.world.centerY, 'button', actionOnClick, this, 1, 0, 2);
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// setting the anchor to the center
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button.anchor.setTo(0.5, 0.5);
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}
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function actionOnClick () {
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// Manually changing the frames of the button, i.e, how it will look when you play with it
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button.setFrames(4, 3, 5);
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}
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