phaser/src
photonstorm e5e643b103 fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset.
fixedToCamrea now works for Groups as well :) You can fix a Group to the camera and it will influence its children.
Also fixed the issue with World.preUpdate/postUpdate not being called and various small documentation issues.
2014-02-15 01:27:42 +00:00
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animation TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added. 2014-02-13 23:13:10 +00:00
core fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset. 2014-02-15 01:27:42 +00:00
gameobjects fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset. 2014-02-15 01:27:42 +00:00
geom Phaser.Ellipse added. A fully compatible port of the PIXI.Ellipse class, can be used in Sprite/Image hitArea tests. 2014-02-10 01:37:50 +00:00
input BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache. 2014-02-14 03:34:35 +00:00
loader Loader.physics now lets you load Lime + Corona JSON Physics data, which can be used with Body.loadPolygon and Body.loadData. 2014-02-14 23:51:49 +00:00
math Fixed issue where loadTexture would sometimes incorrectly try to apply the texture update twice. Also fixed bug in Math.angleBetween. 2014-02-11 04:08:32 +00:00
net Updating copyright year and README. 2014-02-05 16:54:59 +00:00
particles Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting. 2014-02-06 02:31:36 +00:00
physics fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset. 2014-02-15 01:27:42 +00:00
pixi TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added. 2014-02-13 23:13:10 +00:00
sound Updating copyright year and README. 2014-02-05 16:54:59 +00:00
system Updates across the board moving Stage.canvas to Game.canvas 2014-02-13 12:55:58 +00:00
tilemap Fixes issues reported in #389 2014-02-10 01:49:58 +00:00
time Timer checks now for running inside while loop. Any event which causes a call to Timer#stop is now safe. 2014-02-06 17:28:39 +01:00
tween Updating copyright year and README. 2014-02-05 16:54:59 +00:00
utils Removed loads of old Debug methods and fixed up Debug.renderPhysicsBody so it iterates through and renders the shapes of a Body. 2014-02-14 22:30:24 +00:00
Intro.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Phaser.js Added the new BitmapFont class. This is for rendering retro style fixed-width bitmap fonts into an Image object. 2014-02-14 06:04:29 +00:00