phaser/src/physics
Richard Davey 05ca827c2b Merge pull request #2522 from Upperfoot/master
Fixing tileMap collision when tileMapLayer is set to a position other than 0,0
2016-06-03 12:45:37 +01:00
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arcade Merge pull request #2522 from Upperfoot/master 2016-06-03 12:45:37 +01:00
ninja 2015 - 2016. 2016-04-04 22:16:16 +01:00
p2 P2.Body.offset is now used and applied to the Sprite position during rendering. The values given are normal pixel values, and offset the P2 Body from the center of the Sprite (thanks @Mourtz #2430) 2016-04-18 20:57:41 +01:00
Physics.js Merge pull request #2415 from jakewilson/dev 2016-04-06 01:21:09 +01:00