phaser/src
2016-06-04 19:41:54 +01:00
..
animation Reverse and reverseOnce will now return the animation to allow linking. 2016-05-31 20:29:02 +03:00
core PluginManager.remove has a new argument destroy (defaults to true) which will let you optionally called the destroy method of the Plugin being removed. 2016-06-03 15:52:17 +01:00
gameobjects Added the Weapon Plugin and worked lots on its docs. 2016-06-03 15:09:43 +01:00
geom Deleted whitespace. 2016-05-27 15:55:46 +03:00
input Merge pull request #2471 from cwleonard/gamepad 2016-06-02 15:46:03 +01:00
loader Don't extend Phaser.Utils when doing deep copy in Phaser.Cache.getJSON. 2016-06-03 10:16:07 -05:00
math Math.between will return a value between the given min and max values. 2016-06-03 16:18:35 +01:00
net Fixed jsdocs #2418 2016-04-11 08:55:24 +01:00
particles Merge pull request #2187 from BdR76/patch-1 2016-04-06 01:28:49 +01:00
physics Merge pull request #2522 from Upperfoot/master 2016-06-03 12:45:37 +01:00
pixi Code format fix. 2016-06-02 22:41:58 +01:00
plugins/weapon Phew. Added TypeScript defs for the Weapon Plugin. Don't say I never do anything for you! 2016-06-03 17:11:08 +01:00
sound Signal description typo fix 2016-06-04 19:41:54 +01:00
stubs SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to false if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382) 2016-04-06 02:09:22 +01:00
system Within RequestAnimationFrame both updateRAF and updateSetTimeout now only call game.update if isRunning is true. This should avoid asynchronous Game destroy errors under environments like Angular (thanks @flogvit #2521) 2016-06-03 13:00:45 +01:00
tilemap Adds missing fixedToCamera check in Phaser.TilemapLayer.prototype._renderWebGL e4ea011353 2016-06-03 16:11:39 +01:00
time Update docstring for TimerEvent 2016-06-02 17:47:31 -07:00
tween Tween.update wouldn't dispatch an onLoop signal for Tweens with just one child, such as those created via Tween.to with -1 as the repeat value (thanks @ForgeableSum #2407) 2016-04-05 01:11:50 +01:00
utils The Debug canvas now listens for the ScaleManager.onSizeChange signal and resizes itself accordingly when running under WebGL. This means if your game size changes the Debug canvas won't be clipped off (thanks @francisberesford #1919) 2016-04-05 21:52:11 +01:00
Intro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Outro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Phaser.js There are a bunch of new Phaser consts available to help with setting the angle of a Game Object. They are Phaser.ANGLE_UP, ANGLE_DOWN, ANGLE_LEFT, ANGLE_RIGHT, ANGLE_NORTH_EAST, ANGLE_NORTH_WEST, ANGLE_SOUTH_EAST and ANGLE_SOUTH_WEST. 2016-06-03 15:19:18 +01:00
PixiDefaults.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
polyfills.js 2015 - 2016. 2016-04-04 22:16:16 +01:00