mirror of
https://github.com/photonstorm/phaser
synced 2024-12-19 01:24:48 +00:00
123 lines
3.2 KiB
JavaScript
123 lines
3.2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Provides methods used for setting the WebGL rendering pipeline of a Game Object.
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*
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* @name Phaser.GameObjects.Components.Pipeline
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* @webglOnly
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* @since 3.0.0
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*/
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var Pipeline = {
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.Pipeline#defaultPipeline
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* @type {Phaser.Renderer.WebGL.WebGLPipeline}
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* @default null
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* @webglOnly
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* @since 3.0.0
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*/
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defaultPipeline: null,
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.Pipeline#pipeline
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* @type {Phaser.Renderer.WebGL.WebGLPipeline}
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* @default null
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* @webglOnly
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* @since 3.0.0
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*/
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pipeline: null,
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/**
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* Sets the initial WebGL Pipeline of this Game Object.
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* This should only be called during the instantiation of the Game Object.
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*
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* @method Phaser.GameObjects.Components.Pipeline#initPipeline
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* @webglOnly
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* @since 3.0.0
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*
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* @param {string} pipelineName - The name of the pipeline to set on this Game Object.
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*
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* @return {boolean} `true` if the pipeline was set successfully, otherwise `false`.
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*/
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initPipeline: function (pipelineName)
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{
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var renderer = this.scene.sys.game.renderer;
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if (renderer && renderer.gl && renderer.hasPipeline(pipelineName))
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{
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this.defaultPipeline = renderer.getPipeline(pipelineName);
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this.pipeline = this.defaultPipeline;
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return true;
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}
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return false;
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},
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/**
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* Sets the active WebGL Pipeline of this Game Object.
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*
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* @method Phaser.GameObjects.Components.Pipeline#setPipeline
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* @webglOnly
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* @since 3.0.0
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*
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* @param {string} pipelineName - The name of the pipeline to set on this Game Object.
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*
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* @return {boolean} `true` if the pipeline was set successfully, otherwise `false`.
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*/
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setPipeline: function (pipelineName)
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{
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var renderer = this.scene.sys.game.renderer;
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if (renderer && renderer.gl && renderer.hasPipeline(pipelineName))
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{
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this.pipeline = renderer.getPipeline(pipelineName);
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return true;
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}
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return false;
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},
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/**
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* Resets the WebGL Pipeline of this Game Object back to the default it was created with.
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*
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* @method Phaser.GameObjects.Components.Pipeline#resetPipeline
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* @webglOnly
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* @since 3.0.0
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*
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* @return {boolean} `true` if the pipeline was set successfully, otherwise `false`.
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*/
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resetPipeline: function ()
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{
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this.pipeline = this.defaultPipeline;
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return (this.pipeline !== null);
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},
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/**
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* Gets the name of the WebGL Pipeline this Game Object is currently using.
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*
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* @method Phaser.GameObjects.Components.Pipeline#getPipelineName
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* @webglOnly
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* @since 3.0.0
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*
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* @return {string} The string-based name of the pipeline being used by this Game Object.
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*/
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getPipelineName: function ()
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{
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return this.pipeline.name;
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}
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};
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module.exports = Pipeline;
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