phaser/src/gameobjects
2019-07-15 17:03:04 +01:00
..
bitmaptext License link update 2019-05-10 16:15:04 +01:00
blitter Passing a Frame object to Bob.setFrame would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516 2019-05-17 14:00:39 +01:00
components Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering. 2019-07-15 16:30:08 +01:00
container License link update 2019-05-10 16:15:04 +01:00
domelement There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games. 2019-05-17 13:43:55 +01:00
events License link update 2019-05-10 16:15:04 +01:00
extern License link update 2019-05-10 16:15:04 +01:00
graphics If you had a Graphics object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined. Fix #4581 2019-06-11 17:58:57 +01:00
group Remove event hook of children when destroyChildren is false 2019-07-10 15:59:25 +08:00
image License link update 2019-05-10 16:15:04 +01:00
lights License link update 2019-05-10 16:15:04 +01:00
mesh License link update 2019-05-10 16:15:04 +01:00
particles Require truthy random value for randomness 2019-06-11 11:38:29 -07:00
pathfollower Duration is optional 2019-05-28 14:08:03 -07:00
quad License link update 2019-05-10 16:15:04 +01:00
rendertexture Render Texture snapshot methods now work across WebGL and Canvas 2019-07-15 17:03:04 +01:00
shader Shader.uniforms now uses Extend instead of Clone to perform a deep object copy, instead of a shallow one, avoiding multiple instances of the same shader sharing uniforms. Fix #4641 2019-07-08 13:03:39 +01:00
shape Fix render offset issue 2019-06-29 00:03:08 +08:00
sprite License link update 2019-05-10 16:15:04 +01:00
text Fixed TextSyle typo. Fix #4630 2019-07-02 12:32:29 +01:00
tilesprite License link update 2019-05-10 16:15:04 +01:00
typedefs License link update 2019-05-10 16:15:04 +01:00
zone Update displayOriginX, displayOriginY after size changed 2019-06-12 13:54:27 +08:00
BuildGameObject.js License link update 2019-05-10 16:15:04 +01:00
BuildGameObjectAnimation.js License link update 2019-05-10 16:15:04 +01:00
DisplayList.js License link update 2019-05-10 16:15:04 +01:00
GameObject.js Marked argument as optional. Fix #4607 2019-06-22 11:38:24 +01:00
GameObjectCreator.js License link update 2019-05-10 16:15:04 +01:00
GameObjectFactory.js License link update 2019-05-10 16:15:04 +01:00
index.js License link update 2019-05-10 16:15:04 +01:00
UpdateList.js The UpdateList.remove method wouldn't flag the Game Object for removal properly if it was active. It now checks that the Game Object is in the current update list and hasn't already been inserted into the 'pending removal' list before flagging it. Fix #4544 2019-07-03 15:47:40 +01:00