.. |
bitmaptext
|
License link update
|
2019-05-10 16:15:04 +01:00 |
blitter
|
Passing a Frame object to Bob.setFrame would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516
|
2019-05-17 14:00:39 +01:00 |
components
|
Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering.
|
2019-07-15 16:30:08 +01:00 |
container
|
License link update
|
2019-05-10 16:15:04 +01:00 |
domelement
|
There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games.
|
2019-05-17 13:43:55 +01:00 |
events
|
License link update
|
2019-05-10 16:15:04 +01:00 |
extern
|
License link update
|
2019-05-10 16:15:04 +01:00 |
graphics
|
If you had a Graphics object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined . Fix #4581
|
2019-06-11 17:58:57 +01:00 |
group
|
Remove event hook of children when destroyChildren is false
|
2019-07-10 15:59:25 +08:00 |
image
|
License link update
|
2019-05-10 16:15:04 +01:00 |
lights
|
License link update
|
2019-05-10 16:15:04 +01:00 |
mesh
|
License link update
|
2019-05-10 16:15:04 +01:00 |
particles
|
Require truthy random value for randomness
|
2019-06-11 11:38:29 -07:00 |
pathfollower
|
Duration is optional
|
2019-05-28 14:08:03 -07:00 |
quad
|
License link update
|
2019-05-10 16:15:04 +01:00 |
rendertexture
|
Render Texture snapshot methods now work across WebGL and Canvas
|
2019-07-15 17:03:04 +01:00 |
shader
|
Shader.uniforms now uses Extend instead of Clone to perform a deep object copy, instead of a shallow one, avoiding multiple instances of the same shader sharing uniforms. Fix #4641
|
2019-07-08 13:03:39 +01:00 |
shape
|
Fix render offset issue
|
2019-06-29 00:03:08 +08:00 |
sprite
|
License link update
|
2019-05-10 16:15:04 +01:00 |
text
|
Fixed TextSyle typo. Fix #4630
|
2019-07-02 12:32:29 +01:00 |
tilesprite
|
License link update
|
2019-05-10 16:15:04 +01:00 |
typedefs
|
License link update
|
2019-05-10 16:15:04 +01:00 |
zone
|
Update displayOriginX, displayOriginY after size changed
|
2019-06-12 13:54:27 +08:00 |
BuildGameObject.js
|
License link update
|
2019-05-10 16:15:04 +01:00 |
BuildGameObjectAnimation.js
|
License link update
|
2019-05-10 16:15:04 +01:00 |
DisplayList.js
|
License link update
|
2019-05-10 16:15:04 +01:00 |
GameObject.js
|
Marked argument as optional. Fix #4607
|
2019-06-22 11:38:24 +01:00 |
GameObjectCreator.js
|
License link update
|
2019-05-10 16:15:04 +01:00 |
GameObjectFactory.js
|
License link update
|
2019-05-10 16:15:04 +01:00 |
index.js
|
License link update
|
2019-05-10 16:15:04 +01:00 |
UpdateList.js
|
The UpdateList.remove method wouldn't flag the Game Object for removal properly if it was active. It now checks that the Game Object is in the current update list and hasn't already been inserted into the 'pending removal' list before flagging it. Fix #4544
|
2019-07-03 15:47:40 +01:00 |