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1560 lines
47 KiB
HTML
1560 lines
47 KiB
HTML
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<a href="Phaser.Component.PhysicsBody.html">PhysicsBody</a>
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<a href="Phaser.Component.Reset.html">Reset</a>
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<a href="Phaser.Component.ScaleMinMax.html">ScaleMinMax</a>
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<a href="Phaser.Create.html">Create</a>
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<a href="Phaser.Creature.html">Creature</a>
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<a href="Phaser.Device.html">Device</a>
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<a href="Phaser.DeviceButton.html">DeviceButton</a>
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<a href="Phaser.DOM.html">DOM</a>
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<li class="class-depth-1">
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<a href="Phaser.Easing.html">Easing</a>
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<li class="class-depth-2">
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<a href="Phaser.Easing.Back.html">Back</a>
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<li class="class-depth-2">
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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<a href="Phaser.Easing.Circular.html">Circular</a>
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<li class="class-depth-2">
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<a href="Phaser.Easing.Cubic.html">Cubic</a>
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<a href="Phaser.Easing.Elastic.html">Elastic</a>
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
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<a href="Phaser.Easing.Linear.html">Linear</a>
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<li class="class-depth-2">
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<li class="class-depth-2">
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<li class="class-depth-2">
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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<a href="Phaser.Events.html">Events</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Filter.html">Filter</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Frame.html">Frame</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.FrameData.html">FrameData</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Game.html">Game</a>
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<li class="class-depth-1">
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Gamepad.html">Gamepad</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Graphics.html">Graphics</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Group.html">Group</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Image.html">Image</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.ImageCollection.html">ImageCollection</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Input.html">Input</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.InputHandler.html">InputHandler</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Key.html">Key</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Keyboard.html">Keyboard</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Line.html">Line</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.LinkedList.html">LinkedList</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Loader.html">Loader</a>
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<li class="class-depth-1">
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Math.html">Math</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Matrix.html">Matrix</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Mouse.html">Mouse</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.MSPointer.html">MSPointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Net.html">Net</a>
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<li class="class-depth-1">
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<a href="Phaser.Particle.html">Particle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Particles.html">Particles</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<li class="class-depth-1">
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Arcade.TilemapCollision.html">TilemapCollision</a>
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<li class="class-depth-2">
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Physics.P2.html">P2</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.PluginManager.html">PluginManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Point.html">Point</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.PointerMode.html">PointerMode</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Polygon.html">Polygon</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RetroFont.html">RetroFont</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rope.html">Rope</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.State.html">State</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Text.html">Text</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tileset.html">Tileset</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TileSprite.html">TileSprite</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Touch.html">Touch</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Tween.html">Tween</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.TweenData.html">TweenData</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.TweenManager.html">TweenManager</a>
|
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</li>
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<li class="class-depth-1">
|
|
<a href="Phaser.Utils.html">Utils</a>
|
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</li>
|
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<li class="class-depth-2">
|
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<a href="Phaser.Utils.Debug.html">Debug</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="Phaser.Video.html">Video</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="Phaser.World.html">World</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.CanvasPool.html">CanvasPool</a>
|
|
</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
|
</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
|
</li>
|
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|
|
<li class="class-depth-1">
|
|
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
|
</li>
|
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|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
|
</li>
|
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|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.EarCut.html">EarCut</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Event.html">Event</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.EventTarget.html">EventTarget</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Graphics.html">Graphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PIXI.html">PIXI</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiShader.html">PixiShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PolyK.html">PolyK</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rope.html">Rope</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_DOWN">ANGLE_DOWN</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_LEFT">ANGLE_LEFT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_NORTH_EAST">ANGLE_NORTH_EAST</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_NORTH_WEST">ANGLE_NORTH_WEST</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_RIGHT">ANGLE_RIGHT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_SOUTH_EAST">ANGLE_SOUTH_EAST</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_SOUTH_WEST">ANGLE_SOUTH_WEST</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_UP">ANGLE_UP</a>
|
|
</li>
|
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|
|
<li class="class-depth-0">
|
|
<a href="global.html#AUTO">AUTO</a>
|
|
</li>
|
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|
|
<li class="class-depth-0">
|
|
<a href="global.html#BITMAPDATA">BITMAPDATA</a>
|
|
</li>
|
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|
|
<li class="class-depth-0">
|
|
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#blendModes">blendModes</a>
|
|
</li>
|
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|
|
<li class="class-depth-0">
|
|
<a href="global.html#BUTTON">BUTTON</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CANVAS">CANVAS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CIRCLE">CIRCLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CREATURE">CREATURE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#displayList">displayList</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#DOWN">DOWN</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ELLIPSE">ELLIPSE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#EMITTER">EMITTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GAMES">GAMES</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GRAPHICS">GRAPHICS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GROUP">GROUP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#HEADLESS">HEADLESS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#HORIZONTAL">HORIZONTAL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#IMAGE">IMAGE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#intersectsRectangle">intersectsRectangle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LANDSCAPE">LANDSCAPE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LEFT">LEFT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LINE">LINE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#MATRIX">MATRIX</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#NONE">NONE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINT">POINT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINTER">POINTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POLYGON">POLYGON</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#PORTRAIT">PORTRAIT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RECTANGLE">RECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RETROFONT">RETROFONT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT">RIGHT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROPE">ROPE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#scaleModes">scaleModes</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITE">SPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TEXT">TEXT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAP">TILEMAP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILESPRITE">TILESPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#UP">UP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VERSION">VERSION</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VERTICAL">VERTICAL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VIDEO">VIDEO</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL">WEBGL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
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<div class="row-fluid">
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<div class="span12">
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<div id="main">
|
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|
|
|
|
|
|
<h1 class="page-title">Source: src/pixi/renderers/canvas/CanvasGraphics.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
*/
|
|
|
|
|
|
/**
|
|
* A set of functions used by the canvas renderer to draw the primitive graphics data.
|
|
*
|
|
* @class CanvasGraphics
|
|
* @static
|
|
*/
|
|
PIXI.CanvasGraphics = function()
|
|
{
|
|
};
|
|
|
|
/*
|
|
* Renders a PIXI.Graphics object to a canvas.
|
|
*
|
|
* @method renderGraphics
|
|
* @static
|
|
* @param graphics {Graphics} the actual graphics object to render
|
|
* @param context {CanvasRenderingContext2D} the 2d drawing method of the canvas
|
|
*/
|
|
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
|
|
{
|
|
var worldAlpha = graphics.worldAlpha;
|
|
|
|
if (graphics.dirty)
|
|
{
|
|
this.updateGraphicsTint(graphics);
|
|
graphics.dirty = false;
|
|
}
|
|
|
|
for (var i = 0; i < graphics.graphicsData.length; i++)
|
|
{
|
|
var data = graphics.graphicsData[i];
|
|
var shape = data.shape;
|
|
|
|
var fillColor = data._fillTint;
|
|
var lineColor = data._lineTint;
|
|
|
|
context.lineWidth = data.lineWidth;
|
|
|
|
if (data.type === PIXI.Graphics.POLY)
|
|
{
|
|
context.beginPath();
|
|
|
|
var points = shape.points;
|
|
|
|
context.moveTo(points[0], points[1]);
|
|
|
|
for (var j=1; j < points.length/2; j++)
|
|
{
|
|
context.lineTo(points[j * 2], points[j * 2 + 1]);
|
|
}
|
|
|
|
if (shape.closed)
|
|
{
|
|
context.lineTo(points[0], points[1]);
|
|
}
|
|
|
|
// if the first and last point are the same close the path - much neater :)
|
|
if (points[0] === points[points.length-2] && points[1] === points[points.length-1])
|
|
{
|
|
context.closePath();
|
|
}
|
|
|
|
if (data.fill)
|
|
{
|
|
context.globalAlpha = data.fillAlpha * worldAlpha;
|
|
context.fillStyle = '#' + ('00000' + ( fillColor | 0).toString(16)).substr(-6);
|
|
context.fill();
|
|
}
|
|
|
|
if (data.lineWidth)
|
|
{
|
|
context.globalAlpha = data.lineAlpha * worldAlpha;
|
|
context.strokeStyle = '#' + ('00000' + ( lineColor | 0).toString(16)).substr(-6);
|
|
context.stroke();
|
|
}
|
|
}
|
|
else if (data.type === PIXI.Graphics.RECT)
|
|
{
|
|
if (data.fillColor || data.fillColor === 0)
|
|
{
|
|
context.globalAlpha = data.fillAlpha * worldAlpha;
|
|
context.fillStyle = '#' + ('00000' + ( fillColor | 0).toString(16)).substr(-6);
|
|
context.fillRect(shape.x, shape.y, shape.width, shape.height);
|
|
}
|
|
|
|
if (data.lineWidth)
|
|
{
|
|
context.globalAlpha = data.lineAlpha * worldAlpha;
|
|
context.strokeStyle = '#' + ('00000' + ( lineColor | 0).toString(16)).substr(-6);
|
|
context.strokeRect(shape.x, shape.y, shape.width, shape.height);
|
|
}
|
|
}
|
|
else if (data.type === PIXI.Graphics.CIRC)
|
|
{
|
|
// TODO - need to be Undefined!
|
|
context.beginPath();
|
|
context.arc(shape.x, shape.y, shape.radius,0,2*Math.PI);
|
|
context.closePath();
|
|
|
|
if (data.fill)
|
|
{
|
|
context.globalAlpha = data.fillAlpha * worldAlpha;
|
|
context.fillStyle = '#' + ('00000' + ( fillColor | 0).toString(16)).substr(-6);
|
|
context.fill();
|
|
}
|
|
|
|
if (data.lineWidth)
|
|
{
|
|
context.globalAlpha = data.lineAlpha * worldAlpha;
|
|
context.strokeStyle = '#' + ('00000' + ( lineColor | 0).toString(16)).substr(-6);
|
|
context.stroke();
|
|
}
|
|
}
|
|
else if (data.type === PIXI.Graphics.ELIP)
|
|
{
|
|
// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
|
|
|
|
var w = shape.width * 2;
|
|
var h = shape.height * 2;
|
|
|
|
var x = shape.x - w/2;
|
|
var y = shape.y - h/2;
|
|
|
|
context.beginPath();
|
|
|
|
var kappa = 0.5522848,
|
|
ox = (w / 2) * kappa, // control point offset horizontal
|
|
oy = (h / 2) * kappa, // control point offset vertical
|
|
xe = x + w, // x-end
|
|
ye = y + h, // y-end
|
|
xm = x + w / 2, // x-middle
|
|
ym = y + h / 2; // y-middle
|
|
|
|
context.moveTo(x, ym);
|
|
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
|
|
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
|
|
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
|
|
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
|
|
|
|
context.closePath();
|
|
|
|
if (data.fill)
|
|
{
|
|
context.globalAlpha = data.fillAlpha * worldAlpha;
|
|
context.fillStyle = '#' + ('00000' + ( fillColor | 0).toString(16)).substr(-6);
|
|
context.fill();
|
|
}
|
|
|
|
if (data.lineWidth)
|
|
{
|
|
context.globalAlpha = data.lineAlpha * worldAlpha;
|
|
context.strokeStyle = '#' + ('00000' + ( lineColor | 0).toString(16)).substr(-6);
|
|
context.stroke();
|
|
}
|
|
}
|
|
else if (data.type === PIXI.Graphics.RREC)
|
|
{
|
|
var rx = shape.x;
|
|
var ry = shape.y;
|
|
var width = shape.width;
|
|
var height = shape.height;
|
|
var radius = shape.radius;
|
|
|
|
var maxRadius = Math.min(width, height) / 2 | 0;
|
|
radius = radius > maxRadius ? maxRadius : radius;
|
|
|
|
context.beginPath();
|
|
context.moveTo(rx, ry + radius);
|
|
context.lineTo(rx, ry + height - radius);
|
|
context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
|
|
context.lineTo(rx + width - radius, ry + height);
|
|
context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
|
|
context.lineTo(rx + width, ry + radius);
|
|
context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
|
|
context.lineTo(rx + radius, ry);
|
|
context.quadraticCurveTo(rx, ry, rx, ry + radius);
|
|
context.closePath();
|
|
|
|
if (data.fillColor || data.fillColor === 0)
|
|
{
|
|
context.globalAlpha = data.fillAlpha * worldAlpha;
|
|
context.fillStyle = '#' + ('00000' + ( fillColor | 0).toString(16)).substr(-6);
|
|
context.fill();
|
|
}
|
|
|
|
if (data.lineWidth)
|
|
{
|
|
context.globalAlpha = data.lineAlpha * worldAlpha;
|
|
context.strokeStyle = '#' + ('00000' + ( lineColor | 0).toString(16)).substr(-6);
|
|
context.stroke();
|
|
}
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
/*
|
|
* Renders a graphics mask
|
|
*
|
|
* @static
|
|
* @private
|
|
* @method renderGraphicsMask
|
|
* @param graphics {Graphics} the graphics which will be used as a mask
|
|
* @param context {CanvasRenderingContext2D} the context 2d method of the canvas
|
|
*/
|
|
PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
|
|
{
|
|
var len = graphics.graphicsData.length;
|
|
|
|
if (len === 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
context.beginPath();
|
|
|
|
for (var i = 0; i < len; i++)
|
|
{
|
|
var data = graphics.graphicsData[i];
|
|
var shape = data.shape;
|
|
|
|
if (data.type === PIXI.Graphics.POLY)
|
|
{
|
|
|
|
var points = shape.points;
|
|
|
|
context.moveTo(points[0], points[1]);
|
|
|
|
for (var j=1; j < points.length/2; j++)
|
|
{
|
|
context.lineTo(points[j * 2], points[j * 2 + 1]);
|
|
}
|
|
|
|
// if the first and last point are the same close the path - much neater :)
|
|
if (points[0] === points[points.length-2] && points[1] === points[points.length-1])
|
|
{
|
|
context.closePath();
|
|
}
|
|
|
|
}
|
|
else if (data.type === PIXI.Graphics.RECT)
|
|
{
|
|
context.rect(shape.x, shape.y, shape.width, shape.height);
|
|
context.closePath();
|
|
}
|
|
else if (data.type === PIXI.Graphics.CIRC)
|
|
{
|
|
// TODO - need to be Undefined!
|
|
context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI);
|
|
context.closePath();
|
|
}
|
|
else if (data.type === PIXI.Graphics.ELIP)
|
|
{
|
|
|
|
// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
|
|
|
|
var w = shape.width * 2;
|
|
var h = shape.height * 2;
|
|
|
|
var x = shape.x - w/2;
|
|
var y = shape.y - h/2;
|
|
|
|
var kappa = 0.5522848,
|
|
ox = (w / 2) * kappa, // control point offset horizontal
|
|
oy = (h / 2) * kappa, // control point offset vertical
|
|
xe = x + w, // x-end
|
|
ye = y + h, // y-end
|
|
xm = x + w / 2, // x-middle
|
|
ym = y + h / 2; // y-middle
|
|
|
|
context.moveTo(x, ym);
|
|
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
|
|
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
|
|
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
|
|
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
|
|
context.closePath();
|
|
}
|
|
else if (data.type === PIXI.Graphics.RREC)
|
|
{
|
|
|
|
var rx = shape.x;
|
|
var ry = shape.y;
|
|
var width = shape.width;
|
|
var height = shape.height;
|
|
var radius = shape.radius;
|
|
|
|
var maxRadius = Math.min(width, height) / 2 | 0;
|
|
radius = radius > maxRadius ? maxRadius : radius;
|
|
|
|
context.moveTo(rx, ry + radius);
|
|
context.lineTo(rx, ry + height - radius);
|
|
context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
|
|
context.lineTo(rx + width - radius, ry + height);
|
|
context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
|
|
context.lineTo(rx + width, ry + radius);
|
|
context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
|
|
context.lineTo(rx + radius, ry);
|
|
context.quadraticCurveTo(rx, ry, rx, ry + radius);
|
|
context.closePath();
|
|
}
|
|
}
|
|
};
|
|
|
|
PIXI.CanvasGraphics.updateGraphicsTint = function(graphics)
|
|
{
|
|
if (graphics.tint === 0xFFFFFF)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var tintR = (graphics.tint >> 16 & 0xFF) / 255;
|
|
var tintG = (graphics.tint >> 8 & 0xFF) / 255;
|
|
var tintB = (graphics.tint & 0xFF)/ 255;
|
|
|
|
for (var i = 0; i < graphics.graphicsData.length; i++)
|
|
{
|
|
var data = graphics.graphicsData[i];
|
|
|
|
var fillColor = data.fillColor | 0;
|
|
var lineColor = data.lineColor | 0;
|
|
|
|
data._fillTint = (((fillColor >> 16 & 0xFF) / 255 * tintR*255 << 16) + ((fillColor >> 8 & 0xFF) / 255 * tintG*255 << 8) + (fillColor & 0xFF) / 255 * tintB*255);
|
|
data._lineTint = (((lineColor >> 16 & 0xFF) / 255 * tintR*255 << 16) + ((lineColor >> 8 & 0xFF) / 255 * tintG*255 << 8) + (lineColor & 0xFF) / 255 * tintB*255);
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}
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};
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</pre>
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