phaser/docs/global.html
2016-06-10 16:22:54 +01:00

5313 lines
No EOL
82 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Phaser Global</title>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/default.css">
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
</head>
<body>
<div class="container-fluid">
<div class="navbar navbar-fixed-top navbar-inverse">
<div style="position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050"><a href="http://phaser.io"><img src="img/phaser.png" border="0" /></a></div>
<div class="navbar-inner">
<a class="brand" href="index.html">Phaser API</a>
<ul class="nav">
<li class="dropdown">
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-0">
<a href="Phaser.html">Phaser</a>
</li>
<li class="class-depth-0">
<a href="Phaser.KeyCode.html">KeyCode</a>
</li>
<li class="class-depth-0">
<a href="PIXI.html">PIXI</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1">
<a href="Phaser.Animation.html">Animation</a>
</li>
<li class="class-depth-1">
<a href="Phaser.AnimationManager.html">AnimationManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ArraySet.html">ArraySet</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ArrayUtils.html">ArrayUtils</a>
</li>
<li class="class-depth-1">
<a href="Phaser.AudioSprite.html">AudioSprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Button.html">Button</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Cache.html">Cache</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Camera.html">Camera</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Canvas.html">Canvas</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Circle.html">Circle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Color.html">Color</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Angle.html">Angle</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Animation.html">Animation</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.AutoCull.html">AutoCull</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Bounds.html">Bounds</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.BringToTop.html">BringToTop</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Core.html">Core</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Crop.html">Crop</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Delta.html">Delta</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Destroy.html">Destroy</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.FixedToCamera.html">FixedToCamera</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Health.html">Health</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.InCamera.html">InCamera</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.InputEnabled.html">InputEnabled</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.InWorld.html">InWorld</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.LifeSpan.html">LifeSpan</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.LoadTexture.html">LoadTexture</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Overlap.html">Overlap</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.PhysicsBody.html">PhysicsBody</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Reset.html">Reset</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.ScaleMinMax.html">ScaleMinMax</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Smoothed.html">Smoothed</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Create.html">Create</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Creature.html">Creature</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Device.html">Device</a>
</li>
<li class="class-depth-1">
<a href="Phaser.DeviceButton.html">DeviceButton</a>
</li>
<li class="class-depth-1">
<a href="Phaser.DOM.html">DOM</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Easing.html">Easing</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Back.html">Back</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Bounce.html">Bounce</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Circular.html">Circular</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Cubic.html">Cubic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Elastic.html">Elastic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Exponential.html">Exponential</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Linear.html">Linear</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Quartic.html">Quartic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Quintic.html">Quintic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Ellipse.html">Ellipse</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Events.html">Events</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Filter.html">Filter</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FlexGrid.html">FlexGrid</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FlexLayer.html">FlexLayer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Frame.html">Frame</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FrameData.html">FrameData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Game.html">Game</a>
</li>
<li class="class-depth-1">
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li class="class-depth-1">
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Group.html">Group</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Image.html">Image</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ImageCollection.html">ImageCollection</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Input.html">Input</a>
</li>
<li class="class-depth-1">
<a href="Phaser.InputHandler.html">InputHandler</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Key.html">Key</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Line.html">Line</a>
</li>
<li class="class-depth-1">
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Loader.html">Loader</a>
</li>
<li class="class-depth-1">
<a href="Phaser.LoaderParser.html">LoaderParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Math.html">Math</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Matrix.html">Matrix</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Mouse.html">Mouse</a>
</li>
<li class="class-depth-1">
<a href="Phaser.MSPointer.html">MSPointer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Net.html">Net</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Particle.html">Particle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Particles.html">Particles</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Particles.Arcade.html">Arcade</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Physics.html">Physics</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.TilemapCollision.html">TilemapCollision</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.Ninja.html">Ninja</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.P2.html">P2</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Material.html">Material</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Plugin.html">Plugin</a>
</li>
<li class="class-depth-1">
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Point.html">Point</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Pointer.html">Pointer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.PointerMode.html">PointerMode</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li class="class-depth-1">
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RetroFont.html">RetroFont</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ScaleManager.html">ScaleManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Signal.html">Signal</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SignalBinding.html">SignalBinding</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Sound.html">Sound</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Stage.html">Stage</a>
</li>
<li class="class-depth-1">
<a href="Phaser.State.html">State</a>
</li>
<li class="class-depth-1">
<a href="Phaser.StateManager.html">StateManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Text.html">Text</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tile.html">Tile</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Timer.html">Timer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Touch.html">Touch</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tween.html">Tween</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TweenData.html">TweenData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Utils.html">Utils</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Video.html">Video</a>
</li>
<li class="class-depth-1">
<a href="Phaser.World.html">World</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BaseTexture.html">BaseTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasPool.html">CanvasPool</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EarCut.html">EarCut</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Event.html">Event</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PolyK.html">PolyK</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Strip.html">Strip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.StripShader.html">StripShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Texture.html">Texture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TilingSprite.html">TilingSprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-0">
<a href="global.html#ANGLE_DOWN">ANGLE_DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_LEFT">ANGLE_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_NORTH_EAST">ANGLE_NORTH_EAST</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_NORTH_WEST">ANGLE_NORTH_WEST</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_RIGHT">ANGLE_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_SOUTH_EAST">ANGLE_SOUTH_EAST</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_SOUTH_WEST">ANGLE_SOUTH_WEST</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_UP">ANGLE_UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#AUTO">AUTO</a>
</li>
<li class="class-depth-0">
<a href="global.html#BITMAPDATA">BITMAPDATA</a>
</li>
<li class="class-depth-0">
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#blendModes">blendModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#BUTTON">BUTTON</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS">CANVAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CIRCLE">CIRCLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#CREATURE">CREATURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#displayList">displayList</a>
</li>
<li class="class-depth-0">
<a href="global.html#DOWN">DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ELLIPSE">ELLIPSE</a>
</li>
<li class="class-depth-0">
<a href="global.html#EMITTER">EMITTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#GAMES">GAMES</a>
</li>
<li class="class-depth-0">
<a href="global.html#GRAPHICS">GRAPHICS</a>
</li>
<li class="class-depth-0">
<a href="global.html#GROUP">GROUP</a>
</li>
<li class="class-depth-0">
<a href="global.html#HEADLESS">HEADLESS</a>
</li>
<li class="class-depth-0">
<a href="global.html#HORIZONTAL">HORIZONTAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#IMAGE">IMAGE</a>
</li>
<li class="class-depth-0">
<a href="global.html#intersectsRectangle">intersectsRectangle</a>
</li>
<li class="class-depth-0">
<a href="global.html#LANDSCAPE">LANDSCAPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#PORTRAIT">PORTRAIT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERTICAL">VERTICAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/news/2015/08/phaser-slack-channel">Slack</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Global</h1>-->
<section>
<header>
<h2>
</h2>
</header>
<article>
<div class="container-overview">
<dl class="details">
</dl>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="ANGLE_DOWN"><span class="type-signature">&lt;constant> </span>ANGLE_DOWN<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face down.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-340">line 340</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_LEFT"><span class="type-signature">&lt;constant> </span>ANGLE_LEFT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face left.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-347">line 347</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_NORTH_EAST"><span class="type-signature">&lt;constant> </span>ANGLE_NORTH_EAST<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face north east.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-361">line 361</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_NORTH_WEST"><span class="type-signature">&lt;constant> </span>ANGLE_NORTH_WEST<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face north west.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-368">line 368</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_RIGHT"><span class="type-signature">&lt;constant> </span>ANGLE_RIGHT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face right.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-354">line 354</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_SOUTH_EAST"><span class="type-signature">&lt;constant> </span>ANGLE_SOUTH_EAST<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face south east.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-375">line 375</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_SOUTH_WEST"><span class="type-signature">&lt;constant> </span>ANGLE_SOUTH_WEST<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face south west.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-382">line 382</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_UP"><span class="type-signature">&lt;constant> </span>ANGLE_UP<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face up.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-333">line 333</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="AUTO"><span class="type-signature">&lt;constant> </span>AUTO<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>AUTO renderer - picks between WebGL or Canvas based on device.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-32">line 32</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="BITMAPDATA"><span class="type-signature">&lt;constant> </span>BITMAPDATA<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-186">line 186</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="BITMAPTEXT"><span class="type-signature">&lt;constant> </span>BITMAPTEXT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-137">line 137</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="blendModes"><span class="type-signature">&lt;constant> </span>blendModes<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Various blend modes supported by Pixi.</p>
<p>IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>blendModes.NORMAL</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.ADD</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.MULTIPLY</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.SCREEN</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.OVERLAY</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.DARKEN</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.LIGHTEN</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.COLOR_DODGE</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.COLOR_BURN</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.HARD_LIGHT</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.SOFT_LIGHT</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.DIFFERENCE</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.EXCLUSION</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.HUE</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.SATURATION</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.COLOR</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.LUMINOSITY</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-409">line 409</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="BUTTON"><span class="type-signature">&lt;constant> </span>BUTTON<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-102">line 102</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="CANVAS"><span class="type-signature">&lt;constant> </span>CANVAS<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Canvas Renderer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-39">line 39</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="CANVAS_FILTER"><span class="type-signature">&lt;constant> </span>CANVAS_FILTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-193">line 193</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="CIRCLE"><span class="type-signature">&lt;constant> </span>CIRCLE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-242">line 242</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="CREATURE"><span class="type-signature">&lt;constant> </span>CREATURE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-284">line 284</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="DOWN"><span class="type-signature">&lt;constant> </span>DOWN<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Direction constant.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-88">line 88</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ELLIPSE"><span class="type-signature">&lt;constant> </span>ELLIPSE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-207">line 207</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="EMITTER"><span class="type-signature">&lt;constant> </span>EMITTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-172">line 172</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="GAMES"><span class="type-signature">&lt;constant> </span>GAMES<span class="type-signature"> :array</span></h4>
</dt>
<dd>
<div class="description">
<p>An array of Phaser game instances.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-25">line 25</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="GRAPHICS"><span class="type-signature">&lt;constant> </span>GRAPHICS<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-116">line 116</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="GROUP"><span class="type-signature">&lt;constant> </span>GROUP<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-144">line 144</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="HEADLESS"><span class="type-signature">&lt;constant> </span>HEADLESS<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Headless renderer (not visual output)</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-53">line 53</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="HORIZONTAL"><span class="type-signature">&lt;constant> </span>HORIZONTAL<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A horizontal orientation</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-305">line 305</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="IMAGE"><span class="type-signature">&lt;constant> </span>IMAGE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-109">line 109</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="LANDSCAPE"><span class="type-signature">&lt;constant> </span>LANDSCAPE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A landscape orientation</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-319">line 319</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="LEFT"><span class="type-signature">&lt;constant> </span>LEFT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Direction constant.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-67">line 67</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="LINE"><span class="type-signature">&lt;constant> </span>LINE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-256">line 256</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="MATRIX"><span class="type-signature">&lt;constant> </span>MATRIX<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-263">line 263</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="NONE"><span class="type-signature">&lt;constant> </span>NONE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Direction constant.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-60">line 60</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="PENDING_ATLAS"><span class="type-signature">&lt;constant> </span>PENDING_ATLAS<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-298">line 298</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="POINT"><span class="type-signature">&lt;constant> </span>POINT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-270">line 270</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="POINTER"><span class="type-signature">&lt;constant> </span>POINTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-228">line 228</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="POLYGON"><span class="type-signature">&lt;constant> </span>POLYGON<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-179">line 179</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="PORTRAIT"><span class="type-signature">&lt;constant> </span>PORTRAIT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A portrait orientation</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-326">line 326</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RECTANGLE"><span class="type-signature">&lt;constant> </span>RECTANGLE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-249">line 249</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RENDERTEXTURE"><span class="type-signature">&lt;constant> </span>RENDERTEXTURE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-151">line 151</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RETROFONT"><span class="type-signature">&lt;constant> </span>RETROFONT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-221">line 221</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RIGHT"><span class="type-signature">&lt;constant> </span>RIGHT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Direction constant.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-74">line 74</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ROPE"><span class="type-signature">&lt;constant> </span>ROPE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-235">line 235</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ROUNDEDRECTANGLE"><span class="type-signature">&lt;constant> </span>ROUNDEDRECTANGLE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-277">line 277</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="scaleModes"><span class="type-signature">&lt;constant> </span>scaleModes<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The scale modes that are supported by Pixi.</p>
<p>The DEFAULT scale mode affects the default scaling mode of future operations.
It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>Phaser.scaleModes</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="default">
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>scaleModes.DEFAULT</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="default">
LINEAR
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>scaleModes.LINEAR</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="default">
</td>
<td class="description last"><p>Smooth scaling</p></td>
</tr>
<tr>
<td class="name"><code>scaleModes.NEAREST</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="default">
</td>
<td class="description last"><p>Pixelating scaling</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-442">line 442</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="SPRITE"><span class="type-signature">&lt;constant> </span>SPRITE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-95">line 95</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="SPRITEBATCH"><span class="type-signature">&lt;constant> </span>SPRITEBATCH<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-214">line 214</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="TEXT"><span class="type-signature">&lt;constant> </span>TEXT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-123">line 123</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="TILEMAP"><span class="type-signature">&lt;constant> </span>TILEMAP<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-158">line 158</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="TILEMAPLAYER"><span class="type-signature">&lt;constant> </span>TILEMAPLAYER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-165">line 165</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="TILESPRITE"><span class="type-signature">&lt;constant> </span>TILESPRITE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-130">line 130</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="UP"><span class="type-signature">&lt;constant> </span>UP<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Direction constant.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-81">line 81</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="VERSION"><span class="type-signature">&lt;constant> </span>VERSION<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>The Phaser version number.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-18">line 18</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="VERTICAL"><span class="type-signature">&lt;constant> </span>VERTICAL<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A vertical orientation</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-312">line 312</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="VIDEO"><span class="type-signature">&lt;constant> </span>VIDEO<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-291">line 291</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="WEBGL"><span class="type-signature">&lt;constant> </span>WEBGL<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>WebGL Renderer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-46">line 46</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="WEBGL_FILTER"><span class="type-signature">&lt;constant> </span>WEBGL_FILTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-200">line 200</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="displayList"><span class="type-signature"></span>displayList<span class="signature">(<span class="optional">displayObject</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Call this function from the Dev Tools console.</p>
<p>It will scan the display list and output all of the Objects it finds, and their renderOrderIDs.</p>
<p><strong>Note</strong> Requires a browser that supports console.group and console.groupEnd (such as Chrome)</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The displayObject level display object to start from. Defaults to the World.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_utils_Debug.js.html">utils/Debug.js</a>, <a href="src_utils_Debug.js.html#sunlight-1-line-839">line 839</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="intersectsRectangle"><span class="type-signature"></span>intersectsRectangle<span class="signature">(line, rect)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks for intersection between the Line and a Rectangle shape, or a rectangle-like
object, with public <code>x</code>, <code>y</code>, <code>right</code> and <code>bottom</code> properties, such as a Sprite or Body.</p>
<p>An intersection is considered valid if:</p>
<p>The line starts within, or ends within, the Rectangle.
The line segment intersects one of the 4 rectangle edges.</p>
<p>The for the purposes of this function rectangles are considered 'solid'.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>line</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Line.html">Phaser.Line</a></span>
</td>
<td class="description last"><p>The line to check for intersection with.</p></td>
</tr>
<tr>
<td class="name"><code>rect</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>
|
<span class="param-type">object</span>
</td>
<td class="description last"><p>The rectangle, or rectangle-like object, to check for intersection with.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the line intersects with the rectangle edges, or starts or ends within the rectangle.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_geom_Line.js.html">geom/Line.js</a>, <a href="src_geom_Line.js.html#sunlight-1-line-630">line 630</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Type Definitions</h3>
<dl>
<dt>
<h4 class="name "
id="DisplayObject">DisplayObject</h4>
</dt>
<dd>
<div class="description">
<p>A display object is any object that can be rendered in the Phaser/pixi.js scene graph.</p>
<p>This includes <a href="Phaser.Group.html">Phaser.Group</a> (groups are display objects!),
<a href="Phaser.Sprite.html">Phaser.Sprite</a>, <a href="Phaser.Button.html">Phaser.Button</a>, <a href="Phaser.Text.html">Phaser.Text</a>
as well as <a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a> and all derived types.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2436">line 2436</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
<div class="clearfix"></div>
<footer>
<span class="copyright">
Phaser Copyright © 2012-2016 Photon Storm Ltd.
</span>
<br />
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
on Fri Jun 10 2016 16:19:18 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>
<div class="span3">
<div id="toc"></div>
</div>
<br clear="both">
</div>
</div>
<script src="scripts/sunlight.js"></script>
<script src="scripts/sunlight.javascript.js"></script>
<script src="scripts/sunlight-plugin.doclinks.js"></script>
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
<script src="scripts/sunlight-plugin.menu.js"></script>
<script src="scripts/jquery.min.js"></script>
<script src="scripts/jquery.scrollTo.js"></script>
<script src="scripts/jquery.localScroll.js"></script>
<script src="scripts/bootstrap-dropdown.js"></script>
<script src="scripts/toc.js"></script>
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
<script>
$( function () {
$( "#toc" ).toc( {
anchorName : function(i, heading, prefix) {
return $(heading).attr("id") || ( prefix + i );
},
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
</script>
</body>
</html>