phaser/src/gameobjects/container
2022-06-07 17:07:46 +01:00
..
typedefs Updated copyright year 2022-02-28 14:29:51 +00:00
Container.js Container.removeAll (which is also called when a Container is destroyed) will now directly destroy the children, if the given parameter is set, rather than doing it after removing them via the event handler. This fixes an issue where nested Containers would add destroyed children back to the Scene as part of their shutdown process. Fix #6078 2022-06-07 17:07:46 +01:00
ContainerCanvasRenderer.js ContainerCanvasRenderer would pass in a 5th container parameter to the child renderCanvas call, which was breaking the GraphicsCanvasRenderer and isn't needed by any Game Object, so has been removed. Fix #6093 2022-05-06 15:36:48 +01:00
ContainerCreator.js Updated copyright year 2022-02-28 14:29:51 +00:00
ContainerFactory.js Updated copyright year 2022-02-28 14:29:51 +00:00
ContainerRender.js Fixed lint errors 2022-05-10 17:06:53 +01:00
ContainerWebGLRenderer.js Updated copyright year 2022-02-28 14:29:51 +00:00