phaser/examples/wip/no-scale.js
photonstorm e3d53ad6a3 Game no longer pauses if you've forced orientation and change it, also doesn't resize a NO_SCALE game.
If the game was set to NO_SCALE and you swapped orientation, it would pause and resize, then fail to resize when you swapped back (thanks starnut, fixes #258)
2014-02-28 04:15:28 +00:00

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1.2 KiB
JavaScript

var game = new Phaser.Game(1024, 672, Phaser.CANVAS, 'phaser-example', { init: init, preload: preload, create: create, update: update, render: render });
function init() {
game.scale.scaleMode = Phaser.ScaleManager.NO_SCALE;
// game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
game.scale.forceOrientation(true, false);
game.scale.enterIncorrectOrientation.add(enterIncorrectOrientation, game);
game.scale.leaveIncorrectOrientation.add(leaveIncorrectOrientation, game);
game.scale.setScreenSize(true);
game.stage.backgroundColor = 0x004400;
}
function preload() {
game.load.image('pic', 'assets/pics/remember-me.jpg');
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
}
var mummy;
var anim;
function create() {
game.add.image(0, 0, 'pic');
mummy = game.add.sprite(300, 200, 'mummy', 5);
anim = mummy.animations.add('walk');
anim.play(20, true);
}
function enterIncorrectOrientation () {
// game.stage.backgroundColor = 0xff0000;
}
function leaveIncorrectOrientation () {
// game.stage.backgroundColor = 0x000033;
}
function update() {
}
function render() {
// game.debug.renderPointer(game.input.activePointer);
}