phaser/examples/wip/misc/tween-limit.js

55 lines
949 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('phaser', 'assets/sprites/phaser1.png');
game.load.spritesheet('arrows', 'assets/sprites/arrows.png', 23, 31);
}
var arrowStart;
var arrowEnd;
var sprite;
function create() {
game.stage.backgroundColor = '#2384e7';
arrowStart = game.add.sprite(100, 100, 'arrows', 0);
arrowEnd = game.add.sprite(400, 100, 'arrows', 1);
sprite = game.add.sprite(100, 164, 'phaser');
sprite.inputEnabled = true;
sprite.events.onInputDown.add(move, this);
}
function move() {
var tween = game.add.tween(sprite).to( { x: '+500' }, 3000, Phaser.Easing.Linear.None, true);
tween.onComplete.add(over, this);
}
function over() {
console.log('done');
sprite.alpha = 0.5;
}
function update() {
if (sprite.x > 200)
{
sprite.x = 200;
}
}
function render() {
}