mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
55 lines
949 B
JavaScript
55 lines
949 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('phaser', 'assets/sprites/phaser1.png');
|
|
game.load.spritesheet('arrows', 'assets/sprites/arrows.png', 23, 31);
|
|
|
|
}
|
|
|
|
var arrowStart;
|
|
var arrowEnd;
|
|
var sprite;
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#2384e7';
|
|
|
|
arrowStart = game.add.sprite(100, 100, 'arrows', 0);
|
|
|
|
arrowEnd = game.add.sprite(400, 100, 'arrows', 1);
|
|
|
|
sprite = game.add.sprite(100, 164, 'phaser');
|
|
sprite.inputEnabled = true;
|
|
|
|
sprite.events.onInputDown.add(move, this);
|
|
|
|
}
|
|
|
|
function move() {
|
|
|
|
var tween = game.add.tween(sprite).to( { x: '+500' }, 3000, Phaser.Easing.Linear.None, true);
|
|
|
|
tween.onComplete.add(over, this);
|
|
|
|
}
|
|
|
|
function over() {
|
|
console.log('done');
|
|
sprite.alpha = 0.5;
|
|
}
|
|
|
|
function update() {
|
|
|
|
if (sprite.x > 200)
|
|
{
|
|
sprite.x = 200;
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
|
|
}
|