mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
81 lines
1.9 KiB
JavaScript
81 lines
1.9 KiB
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update});
|
|
|
|
function preload() {
|
|
|
|
game.load.tilemap('background', 'assets/maps/smb_bg.json', null, Phaser.Tilemap.TILED_JSON);
|
|
game.load.tileset('tilesBackground', 'assets/maps/smb_bg.png',16,16);
|
|
|
|
game.load.tilemap('level1', 'assets/maps/smb_level1.json', null, Phaser.Tilemap.TILED_JSON);
|
|
game.load.tileset('tilesLevel1', 'assets/maps/smb_tiles.png',16,16);
|
|
|
|
}
|
|
|
|
var mapBg;
|
|
var tilesetBg;
|
|
var layerBg;
|
|
var mapLevel1;
|
|
var tilesetLevel1;
|
|
var layerLevel1;
|
|
var cursors;
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#787878';
|
|
|
|
mapBg = game.add.tilemap('background');
|
|
|
|
tilesetBg = game.add.tileset('tilesBackground');
|
|
|
|
|
|
layerBg = game.add.tilemapLayer(0, 0, mapBg.layers[0].width*tilesetBg.tileWidth, 600, tilesetBg, mapBg, 0);
|
|
|
|
layerBg.fixedToCamera=false;
|
|
|
|
layerBg.resizeWorld();
|
|
|
|
|
|
mapLevel1 = game.add.tilemap('level1');
|
|
|
|
tilesetLevel1 = game.add.tileset('tilesLevel1');
|
|
|
|
|
|
layerLevel1 = game.add.tilemapLayer(0, 0, mapLevel1.layers[0].width*tilesetLevel1.tileWidth, 600, tilesetLevel1, mapLevel1, 0);
|
|
|
|
layerLevel1.fixedToCamera=false;
|
|
|
|
cursors=game.input.keyboard.createCursorKeys();
|
|
|
|
balls = game.add.emitter(300, 50, 500);
|
|
balls.bounce = 0.5;
|
|
balls.makeParticles('balls', [0,1,2,3,4,5], 500, 1);
|
|
balls.minParticleSpeed.setTo(-150, 150);
|
|
balls.maxParticleSpeed.setTo(100, 100);
|
|
balls.gravity = 8;
|
|
balls.start(false, 5000, 50);
|
|
|
|
game.add.tween(balls).to({ x: 4000 }, 7500, Phaser.Easing.Sinusoidal.InOut, true, 0, 1000, true);
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
if (cursors.left.isDown)
|
|
{
|
|
game.camera.x -= 18;
|
|
}
|
|
else if (cursors.right.isDown)
|
|
{
|
|
game.camera.x += 18;
|
|
}
|
|
|
|
if (cursors.up.isDown)
|
|
{
|
|
game.camera.y -= 18;
|
|
}
|
|
else if (cursors.down.isDown)
|
|
{
|
|
game.camera.y += 18;
|
|
}
|
|
|
|
}
|