phaser/src/curves/SplineCurve.js
2020-04-27 15:41:44 +01:00

219 lines
5.8 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
// Based on the three.js Curve classes created by [zz85](http://www.lab4games.net/zz85/blog)
var CatmullRom = require('../math/CatmullRom');
var Class = require('../utils/Class');
var Curve = require('./Curve');
var Vector2 = require('../math/Vector2');
/**
* @classdesc
* Create a smooth 2d spline curve from a series of points.
*
* @class Spline
* @extends Phaser.Curves.Curve
* @memberof Phaser.Curves
* @constructor
* @since 3.0.0
*
* @param {(Phaser.Math.Vector2[]|number[]|number[][])} [points] - The points that configure the curve.
*/
var SplineCurve = new Class({
Extends: Curve,
initialize:
function SplineCurve (points)
{
if (points === undefined) { points = []; }
Curve.call(this, 'SplineCurve');
/**
* The Vector2 points that configure the curve.
*
* @name Phaser.Curves.Spline#points
* @type {Phaser.Math.Vector2[]}
* @default []
* @since 3.0.0
*/
this.points = [];
this.addPoints(points);
},
/**
* Add a list of points to the current list of Vector2 points of the curve.
*
* @method Phaser.Curves.Spline#addPoints
* @since 3.0.0
*
* @param {(Phaser.Math.Vector2[]|number[]|number[][])} points - The points that configure the curve.
*
* @return {this} This curve object.
*/
addPoints: function (points)
{
for (var i = 0; i < points.length; i++)
{
var p = new Vector2();
if (typeof points[i] === 'number')
{
p.x = points[i];
p.y = points[i + 1];
i++;
}
else if (Array.isArray(points[i]))
{
// An array of arrays?
p.x = points[i][0];
p.y = points[i][1];
}
else
{
p.x = points[i].x;
p.y = points[i].y;
}
this.points.push(p);
}
return this;
},
/**
* Add a point to the current list of Vector2 points of the curve.
*
* @method Phaser.Curves.Spline#addPoint
* @since 3.0.0
*
* @param {number} x - The x coordinate of this curve
* @param {number} y - The y coordinate of this curve
*
* @return {Phaser.Math.Vector2} The new Vector2 added to the curve
*/
addPoint: function (x, y)
{
var vec = new Vector2(x, y);
this.points.push(vec);
return vec;
},
/**
* Gets the starting point on the curve.
*
* @method Phaser.Curves.Spline#getStartPoint
* @since 3.0.0
*
* @generic {Phaser.Math.Vector2} O - [out,$return]
*
* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
*
* @return {Phaser.Math.Vector2} The coordinates of the point on the curve. If an `out` object was given this will be returned.
*/
getStartPoint: function (out)
{
if (out === undefined) { out = new Vector2(); }
return out.copy(this.points[0]);
},
/**
* Get the resolution of the curve.
*
* @method Phaser.Curves.Spline#getResolution
* @since 3.0.0
*
* @param {number} divisions - Optional divisions value.
*
* @return {number} The curve resolution.
*/
getResolution: function (divisions)
{
return divisions * this.points.length;
},
/**
* Get point at relative position in curve according to length.
*
* @method Phaser.Curves.Spline#getPoint
* @since 3.0.0
*
* @generic {Phaser.Math.Vector2} O - [out,$return]
*
* @param {number} t - The position along the curve to return. Where 0 is the start and 1 is the end.
* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
*
* @return {Phaser.Math.Vector2} The coordinates of the point on the curve. If an `out` object was given this will be returned.
*/
getPoint: function (t, out)
{
if (out === undefined) { out = new Vector2(); }
var points = this.points;
var point = (points.length - 1) * t;
var intPoint = Math.floor(point);
var weight = point - intPoint;
var p0 = points[(intPoint === 0) ? intPoint : intPoint - 1];
var p1 = points[intPoint];
var p2 = points[(intPoint > points.length - 2) ? points.length - 1 : intPoint + 1];
var p3 = points[(intPoint > points.length - 3) ? points.length - 1 : intPoint + 2];
return out.set(CatmullRom(weight, p0.x, p1.x, p2.x, p3.x), CatmullRom(weight, p0.y, p1.y, p2.y, p3.y));
},
/**
* Exports a JSON object containing this curve data.
*
* @method Phaser.Curves.Spline#toJSON
* @since 3.0.0
*
* @return {Phaser.Types.Curves.JSONCurve} The JSON object containing this curve data.
*/
toJSON: function ()
{
var points = [];
for (var i = 0; i < this.points.length; i++)
{
points.push(this.points[i].x);
points.push(this.points[i].y);
}
return {
type: this.type,
points: points
};
}
});
/**
* Imports a JSON object containing this curve data.
*
* @function Phaser.Curves.Spline.fromJSON
* @since 3.0.0
*
* @param {Phaser.Types.Curves.JSONCurve} data - The JSON object containing this curve data.
*
* @return {Phaser.Curves.Spline} The spline curve created.
*/
SplineCurve.fromJSON = function (data)
{
return new SplineCurve(data.points);
};
module.exports = SplineCurve;