phaser/src
2016-10-14 06:29:42 +01:00
..
animation Removed SS in Atlas. 2016-09-27 14:27:12 +01:00
components Added updateFromDirtyParent. 2016-10-14 06:29:42 +01:00
core Implemented a Dirty Transform Manager. Testing it out, but so far, so good. 2016-10-14 04:09:07 +01:00
gameobjects Updated base game objects. 2016-10-14 04:09:22 +01:00
geom Removed the matrix. 2016-10-07 03:34:42 +01:00
input PIXI.CanvasPool has been moved into the Phaser utils folder, and renamed to Phaser.CanvasPool. All references to PIXI.CanvasPool have been updated to match the new namespace. 2016-09-28 12:53:04 +01:00
loader Cache now adds in Default and Missing images to the new Texture Manager. 2016-10-13 00:08:11 +01:00
math PIXI.PI_2, PIXI.RAD_TO_DEG and PIXI.DEG_TO_RAD have all been removed, as they are no longer used internally, and are all available under Phaser.Math. 2016-09-28 16:57:08 +01:00
net Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
particles Merge pull request #2187 from BdR76/patch-1 2016-04-06 01:28:49 +01:00
physics Disabled access to World and Camera for now. 2016-10-14 02:20:35 +01:00
pixi Hooking the Loader and Cache into the new Texture Manager. 2016-10-11 14:52:17 +01:00
plugins Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
renderer Some quick Image tests (will need to move to Sprite soon) 2016-10-14 02:21:21 +01:00
sound Preparing for 2.6.2 release. 2016-08-22 12:31:02 +01:00
stubs Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
textures Cache now adds in Default and Missing images to the new Texture Manager. 2016-10-13 00:08:11 +01:00
tilemap Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
time Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278) 2016-07-13 02:44:35 +01:00
tween Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
utils Phaser.ArrayUtils.numberArray now has optional prefix and suffix arguments, allowing you to do: numberArray(1, 4, 'Level ') and the Array will contain ["Level 1", "Level 2", "Level 3", "Level 4"]. 2016-10-11 17:42:58 +01:00
Intro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Outro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Phaser.js Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
polyfills.js PIXI.Float32Array, PIXI.Uint16Array, PIXI.Uint32Array and PIXI.ArrayBuffer have all been removed, and replaced with their own proper native versions. The polyfill now captures any instances where the browser needs to fall back to an Array instead. 2016-09-28 19:02:59 +01:00