phaser/v3/src/gameobjects/tilemap/components
2017-11-21 19:13:43 -06:00
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Copy.js Fixing internal method name typos 2017-11-21 19:07:22 -06:00
CullTiles.js Create CullTiles component to allow static and dynamic layers to cull when needed 2017-11-18 08:31:59 -06:00
Fill.js More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin 2017-11-15 20:06:07 -06:00
FindByIndex.js Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex 2017-11-16 19:08:58 -06:00
ForEachTile.js Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex 2017-11-16 19:08:58 -06:00
GetTileAt.js PutTile, RemoveTile & Tile#Copy 2017-11-16 13:09:07 -06:00
GetTileAtWorldXY.js Tilemap & layer WorldXY methods: get, has, put, remove 2017-11-17 07:58:33 -06:00
GetTilesWithin.js More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin 2017-11-15 20:06:07 -06:00
HasTileAt.js PutTile, RemoveTile & Tile#Copy 2017-11-16 13:09:07 -06:00
HasTileAtWorldXY.js Tilemap & layer WorldXY methods: get, has, put, remove 2017-11-17 07:58:33 -06:00
index.js Tilemap & layers: optimized SetCollision methods 2017-11-20 20:08:50 -06:00
IsInLayerBounds.js PutTile, RemoveTile & Tile#Copy 2017-11-16 13:09:07 -06:00
PutTileAt.js Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
PutTileAtWorldXY.js Make naming consistent for accessing individual tiles (e.g. getTile vs getTileAt) 2017-11-18 15:41:26 -06:00
Randomize.js Fixing internal method name typos 2017-11-21 19:07:22 -06:00
RecalculateFaces.js Tilemap & layers: optimized SetCollision methods 2017-11-20 20:08:50 -06:00
RemoveTileAt.js Fix for last commit 2017-11-18 16:11:51 -06:00
RemoveTileAtWorldXY.js Make naming consistent for accessing individual tiles (e.g. getTile vs getTileAt) 2017-11-18 15:41:26 -06:00
ReplaceByIndex.js Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex 2017-11-16 19:08:58 -06:00
SetCollision.js Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
SetCollisionBetween.js Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
SetCollisionByExclusion.js Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
SetLayerCollisionIndex.js Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
SetTileCollision.js Tilemap & layers: optimized SetCollision methods 2017-11-20 20:08:50 -06:00
Shuffle.js More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin 2017-11-15 20:06:07 -06:00
SwapByIndex.js Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex 2017-11-16 19:08:58 -06:00
WorldToTileX.js World to Tile conversion on maps and layers - both accounting for camera scroll 2017-11-16 20:36:45 -06:00
WorldToTileXY.js World to Tile conversion on maps and layers - both accounting for camera scroll 2017-11-16 20:36:45 -06:00
WorldToTileY.js World to Tile conversion on maps and layers - both accounting for camera scroll 2017-11-16 20:36:45 -06:00