.. |
cameras
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Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
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2013-06-07 16:27:33 +01:00 |
components
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
core
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Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
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2013-06-13 17:15:16 +01:00 |
gameobjects
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
geom
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Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
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2013-06-07 16:27:33 +01:00 |
input
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
loader
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
math
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After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
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2013-06-14 15:18:41 +01:00 |
physics
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After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
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2013-06-14 15:18:41 +01:00 |
renderers
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Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
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2013-06-12 19:53:48 +01:00 |
sound
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Updated Loader component and fixed a few Pointer issues.
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2013-06-05 02:58:16 +01:00 |
system
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Fixed world drag support and other input modifications.
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2013-06-07 07:35:28 +01:00 |
tweens
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Added loop and yoyo properties to Tweens
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2013-05-29 15:45:34 +01:00 |
utils
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Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
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2013-06-12 19:53:48 +01:00 |
.gitignore
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Tidying up and adding gitignore for OS X
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2013-04-13 13:28:35 +01:00 |
Game.ts
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Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
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2013-06-07 16:27:33 +01:00 |
Motion.ts
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New Texture and Transform components which are now used by Sprite, Group and Camera.
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2013-06-06 02:47:08 +01:00 |
Phaser.csproj
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After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
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2013-06-14 15:18:41 +01:00 |
phaser.js
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Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
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2013-06-02 03:47:54 +01:00 |
Phaser.ts
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More refactoring for 1.0.0
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2013-05-28 21:38:37 +01:00 |
Stage.ts
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New Texture and Transform components which are now used by Sprite, Group and Camera.
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2013-06-06 02:47:08 +01:00 |
State.ts
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Updated Loader component and fixed a few Pointer issues.
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2013-06-05 02:58:16 +01:00 |
Statics.ts
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Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
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2013-06-13 17:15:16 +01:00 |
Time.ts
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Added FullScreen API support and fixed numerous StageScaleMode issues.
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2013-05-14 03:37:38 +01:00 |
World.ts
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Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
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2013-06-13 17:15:16 +01:00 |