phaser/Phaser
2013-06-14 15:18:41 +01:00
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cameras Small refactoring and massively optimised the canvas renderer, also added new Mat3 class. 2013-06-07 16:27:33 +01:00
components Added Group.bringToTop and updated Input component to use sprite getXY handler. 2013-06-13 01:55:32 +01:00
core Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics. 2013-06-13 17:15:16 +01:00
gameobjects Added Group.bringToTop and updated Input component to use sprite getXY handler. 2013-06-13 01:55:32 +01:00
geom Small refactoring and massively optimised the canvas renderer, also added new Mat3 class. 2013-06-07 16:27:33 +01:00
input Added Group.bringToTop and updated Input component to use sprite getXY handler. 2013-06-13 01:55:32 +01:00
loader Added Group.bringToTop and updated Input component to use sprite getXY handler. 2013-06-13 01:55:32 +01:00
math After a mammoth debugging session we now have advanced physics colliding and responding accurately :) 2013-06-14 15:18:41 +01:00
physics After a mammoth debugging session we now have advanced physics colliding and responding accurately :) 2013-06-14 15:18:41 +01:00
renderers Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account. 2013-06-12 19:53:48 +01:00
sound Updated Loader component and fixed a few Pointer issues. 2013-06-05 02:58:16 +01:00
system Fixed world drag support and other input modifications. 2013-06-07 07:35:28 +01:00
tweens Added loop and yoyo properties to Tweens 2013-05-29 15:45:34 +01:00
utils Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account. 2013-06-12 19:53:48 +01:00
.gitignore Tidying up and adding gitignore for OS X 2013-04-13 13:28:35 +01:00
Game.ts Small refactoring and massively optimised the canvas renderer, also added new Mat3 class. 2013-06-07 16:27:33 +01:00
Motion.ts New Texture and Transform components which are now used by Sprite, Group and Camera. 2013-06-06 02:47:08 +01:00
Phaser.csproj After a mammoth debugging session we now have advanced physics colliding and responding accurately :) 2013-06-14 15:18:41 +01:00
phaser.js Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input. 2013-06-02 03:47:54 +01:00
Phaser.ts More refactoring for 1.0.0 2013-05-28 21:38:37 +01:00
Stage.ts New Texture and Transform components which are now used by Sprite, Group and Camera. 2013-06-06 02:47:08 +01:00
State.ts Updated Loader component and fixed a few Pointer issues. 2013-06-05 02:58:16 +01:00
Statics.ts Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics. 2013-06-13 17:15:16 +01:00
Time.ts Added FullScreen API support and fixed numerous StageScaleMode issues. 2013-05-14 03:37:38 +01:00
World.ts Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics. 2013-06-13 17:15:16 +01:00