mirror of
https://github.com/photonstorm/phaser
synced 2025-01-10 20:28:56 +00:00
55 lines
1.6 KiB
JavaScript
55 lines
1.6 KiB
JavaScript
var Class = require('../../utils/Class');
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var BaseSoundManager = require('../BaseSoundManager');
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var HTML5AudioSound = require('./HTML5AudioSound');
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var HTML5AudioSoundManager = new Class({
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Extends: BaseSoundManager,
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initialize: function HTML5AudioSoundManager(game) {
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this.onBlurPausedSounds = [];
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this._mute = false;
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this._volume = 1;
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BaseSoundManager.call(this, game);
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},
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add: function (key, config) {
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var sound = new HTML5AudioSound(this, key, config);
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this.sounds.push(sound);
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return sound;
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},
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onBlur: function () {
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this.forEachActiveSound(function (sound) {
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if (sound.isPlaying) {
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this.onBlurPausedSounds.push(sound);
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sound.pause();
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}
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});
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},
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onFocus: function () {
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this.onBlurPausedSounds.forEach(function (sound) {
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sound.resume();
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});
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this.onBlurPausedSounds.length = 0;
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},
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destroy: function () {
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BaseSoundManager.prototype.destroy.call(this);
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this.onBlurPausedSounds.length = 0;
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this.onBlurPausedSounds = null;
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}
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});
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Object.defineProperty(HTML5AudioSoundManager.prototype, 'mute', {
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get: function () {
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return this._mute;
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},
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set: function (value) {
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this._mute = value;
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this.forEachActiveSound(function (sound) {
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sound.setMute();
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});
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}
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});
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Object.defineProperty(HTML5AudioSoundManager.prototype, 'volume', {
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get: function () {
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return this._volume;
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},
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set: function (value) {
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}
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});
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module.exports = HTML5AudioSoundManager;
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