mirror of
https://github.com/photonstorm/phaser
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96 lines
2.6 KiB
JavaScript
96 lines
2.6 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* The BringToTop Component features quick access to Group sorting related methods.
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*
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* @class
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*/
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Phaser.Component.BringToTop = function () {};
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/**
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* Brings this Game Object to the top of its parents display list.
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* Visually this means it will render over the top of any old child in the same Group.
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*
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* If this Game Object hasn't been added to a custom Group then this method will bring it to the top of the Game World,
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* because the World is the root Group from which all Game Objects descend.
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*
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* @method
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* @return {PIXI.DisplayObject} This instance.
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*/
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Phaser.Component.BringToTop.prototype.bringToTop = function() {
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if (this.parent)
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{
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this.parent.bringToTop(this);
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}
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return this;
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};
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/**
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* Sends this Game Object to the bottom of its parents display list.
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* Visually this means it will render below all other children in the same Group.
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*
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* If this Game Object hasn't been added to a custom Group then this method will send it to the bottom of the Game World,
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* because the World is the root Group from which all Game Objects descend.
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*
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* @method
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* @return {PIXI.DisplayObject} This instance.
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*/
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Phaser.Component.BringToTop.prototype.sendToBack = function() {
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if (this.parent)
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{
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this.parent.sendToBack(this);
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}
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return this;
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};
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/**
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* Moves this Game Object up one place in its parents display list.
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* This call has no effect if the Game Object is already at the top of the display list.
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*
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* If this Game Object hasn't been added to a custom Group then this method will move it one object up within the Game World,
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* because the World is the root Group from which all Game Objects descend.
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*
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* @method
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* @return {PIXI.DisplayObject} This instance.
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*/
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Phaser.Component.BringToTop.prototype.moveUp = function () {
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if (this.parent)
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{
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this.parent.moveUp(this);
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}
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return this;
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};
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/**
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* Moves this Game Object down one place in its parents display list.
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* This call has no effect if the Game Object is already at the bottom of the display list.
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*
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* If this Game Object hasn't been added to a custom Group then this method will move it one object down within the Game World,
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* because the World is the root Group from which all Game Objects descend.
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*
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* @method
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* @return {PIXI.DisplayObject} This instance.
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*/
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Phaser.Component.BringToTop.prototype.moveDown = function () {
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if (this.parent)
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{
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this.parent.moveDown(this);
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}
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return this;
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};
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