phaser/v3
2017-11-30 17:59:08 +01:00
..
dev-guide Huge refactoring to get a single Tween instance responsible for all properties and all targets. Much less iteration and object creation now. 2017-05-18 06:39:47 +01:00
merge Moved Hermite out for now. 2017-09-29 16:38:04 +01:00
src Added audioSprite multifile loader 2017-11-30 17:59:08 +01:00
.editorconfig Updated folder paths and the 2.7 README. 2016-11-23 00:17:46 +00:00
.eslintignore Added dist build config. 2017-07-31 11:48:34 +01:00
.eslintrc.json Removed no-mixed-ops rule as it goes against lots of our code. 2017-09-15 16:46:35 +01:00
.gitignore Farewell checksum?! 2017-08-16 14:12:58 +01:00
.npmignore Upgraded development dependencies, some clean up. 2017-04-30 21:52:22 -03:00
copy-to-examples.js Added sloc package. 2017-10-11 17:06:21 +01:00
create-checksum.js Farewell checksum?! 2017-08-16 14:12:58 +01:00
license.txt Updated folder paths and the 2.7 README. 2016-11-23 00:17:46 +00:00
package-lock.json adding package-lock.json to keep track of dependencies changes 2017-11-09 10:52:23 +01:00
package.json Beta 12 2017-11-27 17:02:19 +00:00
README.md Added Google Group to the README. 2017-01-17 23:39:29 +00:00
webpack.config.js The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
webpack.dist.config.js Using MATH_CONST properly to avoid entire library import. Swapping to removing all index.js listings to avoid globbing. 2017-09-13 17:09:16 +01:00
yarn.lock Upgraded development dependencies, some clean up. 2017-04-30 21:52:22 -03:00

Phaser - HTML5 Game Framework

Welcome to Phaser 3!

Phaser 3 is not yet ready for production use

If you want to help build Phaser 3 then check out our new Getting Started Guide. I stress this isn't a guide on how to make Phaser 3 games, it's a guide on how to set-up your dev environment so you can assist us in building Phaser 3 itself.

Also please join the Phaser 3 Google Group mailing list. We are posting there frequently, asking for suggestions and getting help and feedback from the community, so it'd be great to have you there too.

You are of course welcome to clone the source, play around, and mess with it as much as you like. But understand it's changing every single day.

Every Friday we publish the Phaser World newsletter, and part of each issue contains our 'Development Progress' articles. These are condensed summaries of what we've been working on during the week.

If you want to follow development on a casual basis, the newsletter is perfect. If you want a blow-by-blow account of development, then Watch this repo, join the mailing list, and be prepared for the influx of emails that'll generate :)

Cheers,

Rich - @photonstorm

boogie

Support Phaser

Developing Phaser takes a lot of time, effort, and money. There are monthly running costs; such as the forum and site, which we maintain 100% ad-free. As well as countless hours of development time, community support, and assistance resolving issues. We do this out of our love for Phaser of course, but at the end of the day there are real tangible costs involved.

If you have found Phaser useful in your development life. Or have made income as a result of using it, and are in a position to support us financially, without causing any detriment to yourself, then please do. There are a number of ways:

It all helps cover our running costs, and genuinely contributes towards future development.

If you would like to sponsor Phaser then please get in touch. We have sponsorship options available on our GitHub repo, web site, and newsletter. All of which receive tens of thousands of eyeballs per day.

Weekly Newsletter

Every Friday we publish the Phaser World newsletter. It's packed full of the latest Phaser games, tutorials, videos, meet-ups, talks, and more. It also contains our weekly Development Progress updates.

Previous editions can found on our Back Issues page.