phaser/examples/world/move around world.js

95 lines
1.9 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#007236';
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
game.load.image('phaser', 'assets/sprites/sonic_havok_sanity.png');
}
var cursors;
var d;
function create() {
// Modify the world and camera bounds
game.world.setBounds(-2000, -2000, 4000, 4000);
for (var i = 0; i < 100; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
game.add.text(600, 800, "- phaser -", { font: "32px Arial", fill: "#330088", align: "center" });
d = game.add.sprite(0, 0, 'phaser');
d.anchor.setTo(0.5, 0.5);
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
d.angle += 1;
if (cursors.up.isDown)
{
if (cursors.up.shiftKey)
{
d.angle++;
}
else
{
game.camera.y -= 4;
}
}
else if (cursors.down.isDown)
{
if (cursors.down.shiftKey)
{
d.angle--;
}
else
{
game.camera.y += 4;
}
}
if (cursors.left.isDown)
{
if (cursors.left.shiftKey)
{
game.world.rotation -= 0.05;
}
else
{
game.camera.x -= 4;
}
}
else if (cursors.right.isDown)
{
if (cursors.right.shiftKey)
{
game.world.rotation += 0.05;
}
else
{
game.camera.x += 4;
}
}
}
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
game.debug.renderSpriteInfo(d, 32, 200);
// game.debug.renderWorldTransformInfo(d, 32, 200);
// game.debug.renderLocalTransformInfo(d, 32, 400);
game.debug.renderSpriteCorners(d, false, true);
}