phaser/examples
photonstorm db2e3733c2 Fullscreen mode now uses window.outerWidth/Height when using EXACT_FIT as the scale mode, which fixes input coordinate errors (fixes #232)
Fullscreen mode now works in Internet Explorer and uses the new fullscreen non-prefix call.
2014-02-25 21:16:56 +00:00
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_site Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale. 2014-02-25 14:46:48 +00:00
animation Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug. 2013-12-31 03:37:11 +00:00
assets Loader can now load JSON files specifically (game.load.json) and they are parsed and stored in the Game.Cache. Retrieve with game.cache.getJSON(key) (#329) 2014-02-21 18:48:06 +00:00
audio More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones. 2014-02-06 03:34:27 +00:00
basics Velocity is back on track :) 2014-02-21 17:59:11 +00:00
buttons Button now extends Phaser.Image not Phaser.Sprite, all the same functionality as before remains, just no animations or physics body. 2014-02-07 18:55:29 +00:00
camera Debug functions ? Seems last commit didn't work 2014-02-21 17:59:13 +00:00
collision Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
debug Added examples group: Debug tools 2013-12-23 15:59:26 +00:00
display ScaleManager has 2 new events: ScaleManager.enterFullScreen and ScaleManager.leaveFullScreen, so you can respond to fullscreen changes directly. 2014-02-25 17:10:37 +00:00
filters Updated Filter resolution to a 2f and added Blur and Marble filters. 2013-11-29 12:26:53 +00:00
games Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
geometry Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples) 2014-01-29 00:21:28 +00:00
groups And some more examples updated :) 2014-02-21 17:59:13 +00:00
input And some more examples updated :) 2014-02-21 17:59:13 +00:00
loader All of the setCollision methods now have a 'collides' parameter so you can enable or disable collision, not only enable it. Also fixed Loader example. 2014-01-14 11:58:00 +00:00
misc Revamping the examples area. 2013-10-22 03:58:20 +01:00
particles Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing. 2014-01-27 06:29:26 +00:00
physics Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again. 2014-02-09 03:48:31 +00:00
sprites Body.x/y didn't use pxpi. Also fixed out of bounds example. 2014-02-21 16:35:37 +00:00
text 1.1.1 release with fix for Phaser.AUTO and a new text example. 2013-10-26 19:14:13 +01:00
tile sprites Updating copyright year and README. 2014-02-05 16:54:59 +00:00
tilemaps Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
time Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided. 2014-01-09 00:59:37 +00:00
tweens Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source. 2013-12-30 16:54:00 +00:00
wip Fullscreen mode now uses window.outerWidth/Height when using EXACT_FIT as the scale mode, which fixes input coordinate errors (fixes #232) 2014-02-25 21:16:56 +00:00
world Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
debug.php Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
index.html More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones. 2014-02-06 03:34:27 +00:00
sideview.html More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones. 2014-02-06 03:34:27 +00:00