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actions
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Remove console.log
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2020-08-20 23:29:15 +03:00 |
animations
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Added getTotalFrames and calculateDuration methods.
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2020-09-02 17:43:44 +01:00 |
cache
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Fixed this return types for Phaser.Cache.BaseCache
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2020-01-30 23:11:38 +08:00 |
cameras
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Updated to use MultiPipeline
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2020-08-21 16:14:59 +01:00 |
core
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Config.render.maxTextures is a new game config setting that allows you to control how many texture units will be used in WebGL.
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2020-07-15 16:51:40 +01:00 |
create
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Finished JSDocs
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2020-02-04 17:16:19 +00:00 |
curves
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Exposed on the main API namespace
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2020-09-01 18:38:57 +01:00 |
data
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
device
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
display
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The Color.HSVToRGB function has been rewritten to use the HSL and HSV formula from Wikipedia, giving much better results. Fix #5089
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2020-09-01 18:06:23 +01:00 |
dom
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Exposed on the main API namespace
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2020-09-01 18:38:57 +01:00 |
events
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
gameobjects
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Lint fix
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2020-09-02 18:07:21 +01:00 |
geom
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Earcut has now been exposed and is available via Geom.Polygon.Earcut and is fully documented.
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2020-08-25 09:54:03 +01:00 |
input
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Merge pull request #5284 from samme/feature/scene-resume-wake-reset-keys
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2020-09-02 21:50:42 +01:00 |
loader
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ParseXMLBitmapFont has a new optional parameter texture . If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser.
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2020-08-05 12:46:28 +01:00 |
math
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
physics
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Merge pull request #5278 from samme/fix/arcade-body-resetFlags
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2020-09-02 11:11:34 +01:00 |
plugins
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Final set of namespace changes. Fix #5062
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2020-09-01 20:28:42 +01:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Default rotation as well
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2020-09-02 22:55:51 +01:00 |
scale
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The ScaleManager.updateBounds method is now called every time the browser fires a 'resize' or 'orientationchange' event. This will update the offset of the canvas element Phaser is rendering to, which is responsible for keeping input positions correct. However, if you change the canvas position, or visibility, via any other method (i.e. via an Angular route) you should call the updateBounds method directly, yourself.
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2020-08-04 10:35:29 +01:00 |
scene
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Final set of namespace changes. Fix #5062
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2020-09-01 20:28:42 +01:00 |
sound
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Fix error for missing audio tag (already released)
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2020-05-21 16:40:50 -07:00 |
structs
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
textures
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Textures.Parsers.JSONHash will now perform a hasOwnProperty check when iterating the frames, skipping anything that isn't a direct property. This should allow you to use generated atlas data that comes from JSON.parse . Fix #4768
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2020-08-26 13:06:04 +01:00 |
tilemaps
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Every single Tilemap.Component function has now been made public. This means you can call the Component functions directly, should you need to, outside of the Tilemap system.
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2020-09-02 11:54:24 +01:00 |
time
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Clock.addEvent can now take an existing TimerEvent object, as well as a config object. If a TimerEvent is given it will be removed from the Clock, reset and then added. This allows you to pool TimerEvents rather than constantly create and delete them. Fix #4115
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2020-08-26 10:58:06 +01:00 |
tweens
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Previously, the easeParams array within a Tweens props object, or a multi-object tween, were ignored and it was only used if set on the root Tween object. It will now work correctly set at any depth. Fix #4292
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2020-09-02 22:27:40 +01:00 |
utils
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Updated to stablesort 0.1.8 and recoded to fit our style. Removed inplace static function.
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2020-09-02 12:21:36 +01:00 |
const.js
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Bumped version (and added source-map)
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2020-08-25 13:24:20 +01:00 |
phaser-arcade-physics.js
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global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212
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2020-08-24 14:47:53 +01:00 |
phaser-core.js
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global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212
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2020-08-24 14:47:53 +01:00 |
phaser.js
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global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212
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2020-08-24 14:47:53 +01:00 |