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Phaser 3.60.0 Change Log
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Utils New Features
Utils.Array.Flatten
is a new function that will return a flattened version of an array, regardless of how deeply-nested it is.ProcessQueue.isActive
is a new method that tests if the given object is in the active list, or not.ProcessQueue.isPending
is a new method that tests if the given object is in the pending insertion list, or not.ProcessQueue.isDestroying
is a new method that tests if the given object is pending destruction, or not.ProcessQueue.add
will no longer place the item into the pending list if it's already active or pending.ProcessQueue.remove
will check if the item is in the pending list, and simply remove it, rather than destroying it.
Math New Features
Math.LinearXY
is a new function that will interpolate between 2 given Vector2s and return a new Vector2 as a result (thanks @GregDevProjects)Vector2.project
is a new method that will project the vector onto the given vector (thanks @samme)
Utils Updates
- Previously, an Array Matrix would enforce it had more than 2 rows. This restriction has been removed, allowing you to define and rotate single-row array matrices (thanks @andriibarvynko)
- The
GetValue
function has a new optional parameteraltSource
which allows you to provide an alternative object to source the value from.
Utils Bug Fixes
- The
Utils.Array.SafeRange
function would exclude valid certain ranges. Fix #5979 (thanks @ksritharan) - Fixed issue in
Utils.Objects.GetValue
where it would return an incorrect result if asource
andaltSource
were provided that didn't match in structure. Fix #5952 (thanks @rexrainbow)
Actions Bug Fixes
- The
tempZone
used byGridAlign
has now hadsetOrigin(0, 0)
applied to it. This leads to more accurate / expected zone placement when aligning grid items. - The
Actions.Spread
method will now place the final item correctly and abort early if the array only contains 1 or 0 items (thanks @EmilSV)
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