mirror of
https://github.com/photonstorm/phaser
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90 lines
3 KiB
JavaScript
90 lines
3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var GameObject = require('../GameObject');
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.RenderTexture#renderCanvas
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* @since 3.2.0
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* @private
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*
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* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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* @param {Phaser.GameObjects.RenderTexture} renderTexture - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
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var RenderTextureCanvasRenderer = function (renderer, renderTexture, interpolationPercentage, camera, parentMatrix)
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{
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if (GameObject.RENDER_MASK !== renderTexture.renderFlags || (renderTexture.cameraFilter > 0 && (renderTexture.cameraFilter & camera._id)))
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{
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return;
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}
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var ctx = renderer.currentContext;
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if (renderer.currentBlendMode !== renderTexture.blendMode)
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{
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renderer.currentBlendMode = renderTexture.blendMode;
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ctx.globalCompositeOperation = renderer.blendModes[renderTexture.blendMode];
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}
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if (renderer.currentAlpha !== renderTexture.alpha)
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{
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renderer.currentAlpha = renderTexture.alpha;
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ctx.globalAlpha = renderTexture.alpha;
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}
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if (renderer.currentScaleMode !== renderTexture.scaleMode)
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{
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renderer.currentScaleMode = renderTexture.scaleMode;
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}
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var dx = 0;
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var dy = 0;
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var fx = 1;
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var fy = 1;
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if (renderTexture.flipX)
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{
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fx = -1;
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dx -= renderTexture.canvas.width - renderTexture.displayOriginX;
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}
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else
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{
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dx -= renderTexture.displayOriginX;
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}
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if (renderTexture.flipY)
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{
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fy = -1;
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dy -= renderTexture.canvas.height - renderTexture.displayOriginY;
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}
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else
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{
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dy -= renderTexture.displayOriginY;
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}
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ctx.save();
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if (parentMatrix !== undefined)
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{
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var matrix = parentMatrix.matrix;
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ctx.transform(matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5]);
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}
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ctx.translate(renderTexture.x - camera.scrollX * renderTexture.scrollFactorX, renderTexture.y - camera.scrollY * renderTexture.scrollFactorY);
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ctx.rotate(renderTexture.rotation);
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ctx.scale(renderTexture.scaleX, renderTexture.scaleY);
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ctx.scale(fx, fy);
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ctx.drawImage(renderTexture.canvas, dx, dy);
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ctx.restore();
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};
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module.exports = RenderTextureCanvasRenderer;
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